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Allenb60's avatar
5 years ago

Rebel faction buff ideas

Admiral Ackbar

Spoiler
Quick Shot, basic ability - Deal Physical damage to target enemy. Admiral Ackbar gains 25% Turn Meter.

It's a Trap!, special ability with a 3 turn cooldown - Dispel all debuffs from all allies, they recover 10% Health for every debuff dispelled. Admiral Ackbar gains 40% turn meter and Rebel allies gain Retribution for 2 turns.

Tactical Genius, special ability with a 3 turn cooldown - Admiral Ackbar gains Tactical Genius for 1 turn and all allies gain Speed Up for 3 turns. Tactical Genius: Whenever an ally uses a special ability, they gain 100% Turn Meter, have all debuffs dispelled and recover 30% Health, then this effect is lost.

Rebel Coordination, leader ability (level 8) - Rebel allies gain 30 Speed and 25% Tenacity. Whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to Assist. Whenever a Rebel ally without a debuff uses a basic ability, they deal bonus damage equal to 10% of their target's Max Health.


Obi-Wan Kenobi (Old Ben)

Spoiler
Elegant Form, basic ability - Deal Physical damage to target enemy and inflict Evasion Down for 2 turns, then Old Ben gains Potency Up for 2 turns. This attack can't be Evaded or Countered.

Mind Tricks, special ability with a 4 turn cooldown - Inflict Ability Block for 1 turn and Offense Down for 2 turns on all enemies, remove 60% turn meter from them. Jedi and Rebel allies gain 5% Turn Meter for each debuff that is Resisted. This ability can't be Evaded.

Devoted Protector, special ability with a 4 turn cooldown - Old Ben gains Taunt for 2 turns. When this Taunt expires, Old Ben gains Taunt for 1 turn. All allies gain Defense Up and Protection Over Time (15%) for 3 turns.

Old Jedi Knight, leader ability - All allies gain 15% Evasion and gain 30% Turn Meter whenever they Evade an attack.

If You Strike Me Down, unique ability - Whenever another Jedi or Rebel ally takes damage, Old Ben gains 5% Turn Meter. The first time Old Ben is defeated each encounter, all allies gain Offense Up and Speed Up for 2 turns, recover 50% Health and 50% Protection, gain 25% Turn Meter, and have their debuffs dispelled.


Princess Leia

Spoiler
Hair Trigger, basic ability - Deal Physical damage to target enemy with a 70% chance to attack a second time and a 55% chance to attack a third time.

Rebel Tactics, special ability with a 3 turn cooldown - Leia gains Stealth and Critical Damage Up for 3 turns and 50% Turn Meter. If Leia already has Stealth, she gains Offense Up and Foresight for 3 turns and another 50% Turn Meter.

Heart of the Rebellion, unique ability - Leia gains 20% Critical Chance and 20% Offense while she is at full Health.

Against All Odds, unique ability - Whenever Leia attacks, she gains 5% Turn Meter, all allies without Critical Chance Up gain it for 2 turns, and Rebel allies recover 5% Health and 5% Protection.


Luke Skywalker (Farmboy)

Spoiler
Frontier Marksmenship, basic ability - Deal Physical Damage to target enemy and inflict Damage Over Time for 3 turns. Luke gains 40% Turn Meter on a Critical Hit.

Bullseye, special ability with a 3 turn cooldown - Deal Physical damage to target enemy and dispel their buffs, inflict Defense Down and Speed Down for 2 turns. Stun the target for 1 turn on a Critical Hit.

A New Hope, leader ability - All allies gain 50% Tenacity and gain Advantage for 2 turns whenever they Resist a debuff or Turn Meter removal.

Draw a Bead, unique ability - Luke gains 25% Critical Chance. While Luke has no debuffs, he can't be Evaded. At the start of his turn, Luke gains 10% Critical Damage (stacking) until the end of the encounter.


Stormtrooper Han

Spoiler
Wary Shot, basic ability - Deal Physical damage to the target. This attack has high damage variance. Han gains 35% Turn Meter.

Draw Fire, special ability with a 4 turn cooldown - Han gains Taunt for 3 turns and other allies gain 30% Turn Meter. While Han has this Taunt buff, other allies gain 20% turn meter whenever he is damaged by an attack.

Plan B, unique ability (level 8) - Han gains 50% Potency and 50% Defense while at full health and gains 50% Counter Chance and 35% Offense while under full health. If Han is in the leader slot, all other allies gain the effects of this ability until the end of the encounter.

Bluff, unique ability - Han removes 10% Turn Meter from all enemies at the start of his turn. Whenever Han takes damage from an attack, he recovers 5% Protection and removes 10% Turn Meter from the enemy with the highest Turn Meter.


Lando Calrissian

Spoiler
Gambler's Shot, basic ability - Deal Physical damage to target enemy. This attack has high damage variance and +30% Critical Damage.

Double Down, special ability with a 3 turn cooldown - Deal Physical Damage to all enemies. If this ability scores more than one Critical Hit, its cooldown is reset and it deals double damage the next time Lando uses it.

Fast and Loose, leader ability (level 8) - Rebel and Scoundrel allies gain 25 Speed and 30% Critical Damage. Rebel allies can't be Countered by enemies they Critically Hit and Scoundrel allies remove 15% Turn Meter from enemies they Critically hit. This Turn Meter removal can't be Resisted.

High Roller, unique ability (level 8) - Lando gains 15% Critical Chance and gains 75% Critical Avoidance during the turn of enemies with a lower Critical Chance than him. Whenever Lando scores a Critical Hit, he gains 10% Critical Damage (stacking, max 10 stacks) until he ends his turn without scoring a Critical Hit.


Lobot

Spoiler
Calculated Aggression, basic ability - Deal Physical damage to target enemy and inflict Defense Down for 2 turns. All other allies gain 10% turn meter if this Defense Down debuff is not Resisted.

Optimize, special ability with a 3 turn cooldown - Rebel and Droid allies gain 30% Turn Meter, recover 30% Protection, and gain buffs for 2 turns based on their role, Attacker: Offense Up and Critical Chance Up, Tank: Defense Up and Critical Hit Immunity, Support: Speed Up and Potency Up.

Cloud Computing, unique ability (level 8) - At the start of every other Rebel and Droid ally's turn, if they have a debuff that Lobot does not have, Lobot dispels it from them.

Parallel Processing, unique ability - Lobot gains 5% Speed and 20% Tenacity for every other active Rebel and Droid ally.


Biggs Darklighter

Spoiler
Cadet's Aim, basic ability - Deal Physical damage to target enemy. The ally with the highest Turn Meter gains Critical Damage Up for 2 turns on a Critical Hit. Biggs Darklighter gains Critical Damage Up for 2 turns.

Comrade-In-Arms, special ability with a 2 turn cooldown - Deal Physical damage to target enemy and inflict Vulnerable for 2 turns, then call target other ally and Wedge Antilles to Assist.

Adrenaline Rush, unique ability - Biggs Darklighter gains 100% Turn Meter whenever he survives a Critical Hit or damage from an Empire enemy. While Biggs is active, debuffs inflicted by himself and Wedge Antilles can't be Resisted.

(loses the Support tag and gains the Attacker tag)


Wedge Antilles

Spoiler
Focused Fire, basic ability - Deal Physical damage to target enemy and inflict Defense Down until the end of Wedge's next turn. Deal 50% more damage if they already have Defense Down or have Vulnerable.

Red Squadron Strike, special ability with a 3 turn cooldown - Deal Physical damage to all enemies. This attack deals double damage to enemies at full Health and 50% more damage to Empire enemies.

Rebel Heroism, leader ability (level 8) - Rebel allies gain 30% Offense and enemies have -30% Critical Damage whenever they attack a Rebel ally. Rebel allies recover 15% Health and gain 10% Turn Meter whenever they score a Critical Hit. Rebel allies recover 50% Health and 50% Protection whenever they defeat an enemy.

Red Leader, unique ability - While Wedge is active, he and Biggs Darklighter gain 12% Offense and 9 Speed for every ally at full Health, and gain 15 Speed for every ally that is under full Health or not active.


Rebel Officer Leia Organa

Spoiler
Hold Off, basic ability - Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. If the target is an Empire enemy or this attack Critically Hits, dispel their buffs. Leia gains 30% Turn Meter.

Rebel Barrage, special ability with a 14 turn cooldown - Deal Physical damage 10 times to random enemy targets. Inflict Ability Block on enemies damaged more than once for 1 turn. The cooldown of this ability is reduced by 1 turn whenever Leia scores a Critical Hit and whenever an ally gains a debuff, Resists a debuff or Resists Turn Meter removal.

Battlefront Command, leader ability - Rebel allies gain 20% Tenacity and 20% Critical Chance. The first time a Rebel ally gains a debuff, Resists a debuff or Resists Turn Meter removal each turn, they gain 30% Turn Meter. Whenever a Rebel ally with four or more abilities attacks during their turn, Hoth Rebel Scout and Hoth Rebel Soldier Assist.

Dauntless, unique ability - Leia, Commander Luke Skywalker and Captain Han Solo gain 10% offense and 40% Tenacity. The first time a Rebel ally gains a debuff, Resists a debuff or Resists Turn Meter removal each turn, Leia gains 10% Turn Meter and 20% Offense (stacking) for one turn, doubled if that ally is her.


Captain Han Solo

Spoiler
Disabling Shot, basic ability - Deal Physical damage to target enemy and inflict Daze for 2 turns. If the target is an Empire enemy or Han is at full Health, this attack deals double damage and can't be evaded. Han gains 30% Turn Meter.

Hunker Down, special ability with a 10 turn cooldown - Han and target other ally have all debuffs dispelled, recover Health equal to 40% of Han's Max Health, and gain 25% Turn Meter. Then they recover 25% Protection if they are at full health. The cooldown of this ability is reduced by 1 turn whenever an ally falls under full Health or gains a debuff.

Search and Rescue, special ability with a 5 turn cooldown - Revive the last Rebel ally to be defeated with 100% Health. They gain Stealth until the start of their next turn.

Nick of Time, unique ability - Han, Rebel Officer Leia Organa and Commander Luke Skywalker gain 15% Critical Chance and 30% Critical Damage. Han gains 40% Max Health. At the start of Han's turn, he recovers 25% Health, and if he is at full Health, the ally with the lowest Health percentage is healed instead. Whenever another Rebel ally falls under 50% Health or is defeated, Han takes a Bonus Turn and is Exposed for 2 turns.

(part of this buff idea takes inspiration from this post: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/208167/ )


Commander Luke Skywalker

Spoiler
(only two ability buff ideas)

It Binds All Things, unique ability - Luke, Captain Han Solo and Rebel Officer Leia Organa gain 40% Potency. While Luke is active, Rebel allies recover 5% Health and 5% Protection whenever they Resist a debuff or Turn Meter removal. Whenever Luke inflicts a debuff, he gains 10% Turn Meter and other allies gain half that amount.


Hoth Rebel Soldier

Spoiler
Cover Fire, basic ability - Deal Physical damage to target enemy and inflict Offense Down for 2 turns. All allies recover 10% Protection.

Hold The Line, special ability with a 3 turn cooldown - Grant all allies Defense Up for 3 turns. Hoth Rebel Soldier gains Taunt and Critical Hit Immunity for 3 turns.

Rebel Momentum, unique ability - While Hoth Rebel Soldier is active, other Rebel allies gain Max Protection equal to 20% of his Max Protection and recover 5% Protection whenever they Critically Hit.

(loses the Support tag and gains the Tank tag)


Hoth Rebel Scout

Spoiler
Bold Maneuvers, basic ability - Deal Physical damage to target enemy. Deal double damage if Hoth Rebel Scout has gained 50% or more Bonus Turn Meter since the end of his last turn. All allies 10% gain Turn Meter.

Rebel Assault, special ability with a 3 turn cooldown - Deal Physical damage to the target and Stun them for 1 turn. Hoth Rebel Scout gains 100% Turn Meter on a Critical Hit.

Hope of the Alliance, unique ability - Whenever an enemy falls under 50% Health, Hoth Rebel Scout gains 50% Turn Meter and Offense Up for 1 turn.


Jyn Erso

Spoiler
Press the Attack, basic ability - Deal Physical damage to target enemy. Jyn and another Rebel ally with the highest Turn Meter gain Advantage for 2 turns.

Rebel Counterattack, special ability with a 4 turn cooldown - Deal Physical damage to all enemies. Grant target other ally 100% Turn Meter and Advantage for 2 turns. If any Critical Hits are scored, revive the last Rebel ally to be defeated with 20% Health for every Critical Hit scored. This attack can't be Countered.

Truncheon Strike, special ability with a 2 turn cooldown - Deal Physical damage to target enemy and remove 100% Turn Meter. Jyn gains that much Turn Meter. On a Critical Hit, Stun the target for 1 turn.

Into the Fray, leader ability - Rebel allies gain 35% Potency, gain 10% Defense for each buff they have, and recover 5% Protection whenever they gain a buff. Whenever an enemy gains a debuff during a Rebel ally's turn, they have a 50% chance to be Exposed for 2 turns, doubled during the turn of Rogue One allies. This effect can't be Resisted or Evaded.

Fierce Determination, unique ability - Jyn is immune to Stun, Ability Block and cooldown increase. Jyn can't take damage equal to more than 50% of her Max Health each turn. Whenever Jyn scores a Critical Hit she gains 10% Potency (stacking) until she is defeated.

(loses the Attacker tag and gains the Support tag)


Cassian Andor

Spoiler
Two Steps Ahead, basic ability - Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns.

Shock Grenade, special ability with a 2 turn cooldown - Inflict Ability Block, Critical Damage Down, Defense Down, Evasion Down, Expose, Healing Immunity, Offense Down, Potency Down, Speed Down and Tenacity Down on random enemy targets for 2 turns. Call K-2SO to Assist. Then, Cassian Andor gains 20% Turn Meter for each debuffed enemy.

Crippling Shot, special ability with a 3 turn cooldown - Deal Special damage to target enemy. For each debuff on other enemies, inflict that debuff on the target for 2 turns.

Groundwork, unique ability - Cassian Andor gains 10% Turn Meter whenever an enemy is unable to gain a buff or bonus turn meter. At the start of each encounter, all Rebel allies gain Protection Up (40%), Rebel Attacker allies gain Defense Up, Rebel Support allies gain Potency Up, and Rebel Tank allies gain Tenacity Up for 3 turns. K-2SO gains all of these buffs.


K-2SO

Spoiler
Carboplast Composite Fist, basic ability - Deal Physical damage to target enemy and inflict Offense Down for 2 turns.

Conductive Charge, special ability with a 2 turn cooldown - Deal Physical damage to target enemy and Daze them for 2 turns. Deal bonus damage equal to 20% of K-2SO's Max Protection. Call Cassian Andor to Assist.

Enforcer, unique ability - Whenever K-2SO attacks, he gains Taunt until he takes damage from an attack. While K-2SO is active, Rebel allies with Advantage can't be Evaded, and whenever a Rebel ally is Evaded during their turn, another Rebel ally with the highest Turn Meter gains Advantage for 1 turn.

Reprogrammed Imperial Droid, unique ability - K-2SO has +97.6% Counter Chance, halved while he is debuffed. Whenever K-2SO takes damage from an attack, he gains 5% Max Protection (stacking) until he uses Conductive Charge.


Chirrut ÃŽmwe

Spoiler
Staff Strike, basic ability - Deal Physical damage to target enemy. Chirrut ÃŽmwe gains Heal Over Time (10%) for 3 turns. If the target has a debuff, the weakest other ally gains Heal Over Time (10%) for 3 turns.

As the Force Wills, special ability with a 3 turn cooldown - All allies have their current Health percentages equalized and their debuffs dispelled. Allies that had a debuff gain a Heal Over Time effect (10%) for each debuff dispelled from them for 3 turns. Allies that didn't have a debuff gain Tenacity Up for 3 turns.

Strength of Purpose, special ability with a 3 turn cooldown - Deal Physical damage to target enemy, dealing 20% more damage for each buffed ally. Call Baze Malbus to Assist.

Indomitable Will, unique ability (level 8) - While Chirrut ÃŽmwe is active, he and Baze Malbus gain 20% Counter Chance, 20% Health Steal, and deal 20% more damage whenever they attack out of turn for each active enemy, doubled for Empire enemies. Chirrut ÃŽmwe Evades the first two attacks that would defeat him during each encounter.

Resolute Endurance, unique ability (level 8) - While Chirrut ÃŽmwe is active, Rebel allies gain Heal Over Time (10%) for 2 turns whenever they are Critically Hit, and allies with Heal Over Time recover 5% Health at the start of each turn. Whenever Chirrut ÃŽmwe is healed (excluding Protection recovery) while he is at full health, he gains 5% Offense (stacking) for 1 turn.


Baze Malbus

Spoiler
Heavy Repeater Cannon, basic ability - Deal Physical damage to target enemy and inflict Speed Down for 3 turns. Chirrut ÃŽmwe gains 10% Turn Meter.

Unload, special ability with a 3 turn cooldown - Deal Physical damage to all enemies and dispel their buffs. Deal bonus damage to Empire enemies and enemies with no buffs that can be dispelled equal to 25% of their Max Health. Call Chirrut ÃŽmwe to Assist.

Fierce Reprisal, special ability with a 3 turn cooldown - Deal Physical damage to target enemy and dispel their buffs, then Stagger them for 2 turns. For each buff dispelled, inflict the opposite debuff, if any, for 2 turns.

For Jedha, unique ability (level 8) - Baze Malbus gains Taunt and Retribution for 1 turn at the start of each encounter, whenever a unit is defeated, and whenever Chirrut ÃŽmwe falls below full Health. While Baze Malbus has Retribution, enemies have -25% Critical Damage.

Dauntless Courage, unique ability (level 8) - Baze Malbus gains 25% Max Health, and while he is active, Chirrut ÃŽmwe gains that much Max Health. Baze Malbus gains 5% Turn Meter whenever an enemy gains a buff, and his cooldowns are reduced by 1 turn whenever he gains Advantage.


Bodhi Rook

Spoiler
Call Targets, basic ability - Deal Physical damage to target enemy and inflict Evasion Down for 2 turns.

Spotter, special ability with a 3 turn cooldown - Inflict Evasion Down on target enemy for 2 turns. Target other ally gains Offense Up, Defense Penetration Up and Potency Up for 2 turns, then they are called to Assist. If the target ally is a Rebel, Bodhi gains 40% Turn Meter.

Intercept Communications, special ability with a 3 turn cooldown - Inflict Critical Damage Down on all enemies for 1 turn. Remove 20% Turn Meter from all enemies. All allies gain 20% Turn Meter.

Double Duty, unique ability - Bodhi Rook can't be Evaded. While Bodhi Rook is active, Rebel allies gain 50% Defense while they have an offensive buff, and whenever a Rebel ally loses an offensive buff (excluding Advantage), they regain that buff for 2 turns.


Bistan

Spoiler
Blast 'Em, basic ability - Deal Physical damage to target enemy and Expose them for 2 turns.

Frenzy, special ability with a 7 turn cooldown - Bistan gains Frenzy and Potency Up for 4 turns. All other allies gain 20% Turn Meter. Frenzy: Whenever another ally uses a Special ability, this unit gains 100% Turn Meter.

Gunner Tactics, special ability with a 3 turn cooldown - Deal Physical damage to target enemy. Deal increased damage and remove Turn Meter equal to Bistan's Potency.

Amped Up, unique ability (level 8) - Bistan gains 10% Potency for each Rebel ally and each debuffed enemy. Whenever Bistan damages an enemy during his turn, they regain any Expose effects they lost for 2 turns, which can't be Evaded or Resisted.


Pao

Spoiler
Strident Strike, basic ability - Deal Physical damage to target enemy, deal damage a second time if Pao has any buffs and a third time if the target has any debuffs.

Sa'kalla!, special ability with a 10 turn cooldown - All allies gain Offense Up and Defense Penetration Up for 2 turns. Pao gains 60% Turn Meter.

Sonic Grenade, special ability with a 10 turn cooldown - Deal Physical damage to all enemies, dispel their defensive buffs and inflict Defense Down for 2 turns.

For Pipada, unique ability - Whenever a Rebel ally uses a Basic ability, Pao gains 10% Turn Meter and his cooldowns are reduced by 1 turn.


Scarif Rebel Pathfinder

Spoiler
Dig In, basic ability - Deal Physical damage to target enemy, all other allies gain 15% Turn Meter. Scarif Rebel Pathfinder gains Defense Up for 2 turns.

Exposive Entry, special ability with a 3 turn cooldown - Deal Physical damage to all enemies and inflict Offense Down for 2 turns. Scarif Rebel Pathfinder gains Taunt for 2 turns. Reduce the cooldown of this ability by 1 turn if no other allies have Taunt.

Do or Die, unique ability - Whenever Scarif Rebel Pathfinder would be defeated while he has a buff, he recovers 20% Health and gains 10% Turn Meter for every active Rebel ally, he loses all status effects, and all other allies gain Speed Up for 2 turns.


Ahsoka Tano (Fulcrum)

Spoiler
Balanced Strike, basic ability - Deal physical damage to target enemy. Ahsoka and the weakest ally without Protection Up gain Protection Up (40%) for 3 turns.

Meditate, special ability with a 3 turn cooldown - Ahsoka gains Foresight, Retribution, and each non-unique buff (excluding Taunt) on other allies for 3 turns, then gains 15% Turn Meter for each buff on her.

Whirlwind, special ability with a 3 turn cooldown - Deal Physical damage to target enemy. This attack scores an additional hit for each type of buff Ahsoka has, then she loses all buffs. This attack can't be Evaded and it ignores half the target's Defense.

Preserverence, unique ability - Ahsoka is immune to Damage Over Time and gains 30% Critical Avoidance. At the end of each turn, Ahsoka dispels all debuffs on herself and loses 10% Health for each debuff dispelled, then recovers 5% Health for each buff on her. This Health Loss can't defeat Ahsoka (the bonuses of this ability are not shared with Pheonix allies).

(gains the Pheonix tag)


Hera Syndulla

Spoiler
Outwit, basic ability - Deal Physical damage to target enemy and Expose them for 2 turns if they are the healthiest enemy

Play to Strengths, special ability with a 3 turn cooldown - Target other ally gains Potency Up and Accuracy Up for 2 turns, then call them to Assist, dealing 50% more damage. If they are a Pheonix ally, dispel their debuffs, reduce their cooldowns by 1 turn, and grant them 50% Turn Meter.

Backup Plan, special ability with a 5 turn cooldown - Target other ally gains Backup Plan until another ally gains it, which can't be prevented or dispelled. Backup Plan: This unit recovers 10% Health at the start of their turn and recovers full Health whenever they would be defeated, then this effect is lost.

Rise Together, leader ability - Each active Phoenix ally grants their Unique ability to other Phoenix allies. While Hera is active, Pheonix allies gain 20% Turn Meter whenever they use a special ability, doubled if they are under full Health.


Chopper

Spoiler
Reckless Fling, basic ability - Deal Physical damage to target enemy. The Pheonix or Droid ally with the highest Turn Meter gains Offense Up, Defense Up if they had Offense Up, and Speed Up if they had Defense Up, for 2 turns, and their cooldowns are reduced by 1 turn.

Cantankorous Clanker, special ability with a 3 turn cooldown - Chopper gains Taunt for 1 turn. While Chopper has this Taunt buff, he gains 30% Evasion and 30% Critical Avoidance.

Metal Menace, special ability with a 4 turn cooldown - Dispel all buffs from target enemy. Chopper recovers 25% Protection and removes 10% Turn Meter from all enemies for each buff dispelled. Stun the target for 1 turn if they are a Droid. This attack can't be Evaded.

Maintenance Protocols, unique ability - Chopper recovers 15% Health at the start of his turn. Whenever Chopper takes damage from an attack, he gains Protection Up (15%) for 2 turns if he doesn't already have it. Chopper Assists the first time another Phoenix or Droid ally uses an ability during their turn, if he did not Assist during the last two Pheonix or Droid ally's turns (this chance to Assist is not shared with Phoenix allies).


Ezra Bridger

Spoiler
Rushing Strike, basic ability - Deal Physical damage to target enemy with a 50% chance to attack a second time, doubled if Ezra has no debuffs.

Flourish, special ability with a 3 turn cooldown - Deal Physical damage to target enemy and dispel their buffs. If the target has no buffs that can be dispelled, Ezra gains 75% turn meter and the cooldown of this ability is reduced by 1 turn. Ezra gains Defense Penetration Up for 2 turns.

Watch and Learn, special ability with a 3 turn cooldown - Target other ally Attacks, then Ezra Assists, dealing 20% more damage. Ezra and target other ally gain effects based on target other ally's role: Attacker: +100% Critical Chance and +40% Critical Damage this turn, Tank: Protection Up (40%) for 2 turns, Support: 40% Turn Meter

Push Through, unique ability - At the end of his turn, Ezra gains 10% Offense (stacking, max 4 stacks) until he is defeated.


Kanan Jarrus

Spoiler
Disarming Strike, basic ability - Deal Physical Damage to target enemy and inflict Offense Down until the start of Kanan's next turn or until he is defeated. This effect can't be Resisted on a Critical Hit. This attack has +15% Critical Chance for every ally under full health.

Intervene, special ability with a 3 turn cooldown - Deal Physical damage to target enemy and dispel all debuffs from target other ally. Kanan gains Taunt for 2 turns. While he has this Taunt buff, his Tenacity is doubled.

Total Defense, special ability with a 3 turn cooldown - Pheonix allies have all debuffs dispelled, gain Defense Up for 3 turns, and gain Critical Hit Immunity if they already have Defense Up for 3 turns. Kanan and target other ally gain Foresight and Protection up (40%) for 2 turns. When these Foresight buffs expire Kanan has his cooldowns reduced by 1 turn and other Pheonix allies gain 50% Turn Meter.

Clear Mind, unique ability - Kanan gains 70% Counter Chance and recovers 25% Health whenever he is inflicted with a debuff or Resists a debuff.


Sabine Wren

Spoiler
Blasters Akimbo, basic ability - Deal Physical damage to target enemy twice. This attack scores an additional hit for each of the following if the target: Has less than 70% Turn Meter, has less than 35% Turn Meter, has a debuff. Hits after the first deal 75% less damage.

Darksaber Strike, special ability with a 2 turn cooldown - Deal Physical damage to target enemy and inflict Armor Shred until the end of the battle.

Demolish, special ability with a 3 turn cooldown - Deal Physical damage to all enemies and Stagger them for two turns. Expose the selected target for 2 turns and dispel their defensive buffs. Deal 15% more damage and Expose a random enemy for 2 turns for every active Pheonix ally. Pheonix allies gain Offense Up, Critical Chance Up, and gain Critical Damage Up if they already have Offense Up, for 2 turns.

Take it Back, unique ability - Sabine gains 25% Critical Chance and 25% Critical Damage. Sabine can't be Evaded or Countered (This inability to be Evaded or Countered is not shared with other Pheonix allies).


Garazeb "Zeb" Orrelios

Spoiler
Bash, basic ability - Deal Physical damage to target enemy and Daze them for 2 turns. Stun the target for 1 turn if they are Dazed, Staggered, or Exposed. This attack deals 60% more damage if the target already had a debuff.

Staggering Sweep, special ability with a 3 turn cooldown - Deal Physical damage to target enemy and Stagger them for 2 turns. If the target has no debuffs, deal double damage, deal bonus damage equal to 20% of their Max Health, and this effect can't be Resisted. If the target has a buff, ignore their Defense. This attack can't be Evaded and has +50% Critical Damage.

Honor Guard, special ability with a 4 turn cooldown - Zeb and target other ally gain Protection Up (50%), Tenacity Up and Retribution for 2 turns. Zeb and target other ally have +50% Counter Damage while they have these Retribution effects.

Shrug Off, unique ability - Zeb gains Max Protection equal to 40% of his Max Health. Zeb recovers 15% Protection at the start of his turn, doubled if he has a debuff or has Resisted a debuff since the end of his last turn.

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