Reforming the Conquest (CQ) System
As more and more players are complaining that the game unnecessarily consumes too much time, I would like to propose the following reform to the CQ system. Since the CQ repeats between two Datacron sets, it would be beneficial to make CQ optionally simmable based on the player’s most recently achieved result. After this, players could spend CQ energy on Datacrons in a limited way, if necessary.
If someone wants to achieve a better result, only they would need to manually play through the CQ again. This would eliminate a significant number of unnecessarily repetitive and time-consuming events for the player base, thereby improving the overall player experience.
Hopefully, the developers will realize in time that many players are quitting the game due to its excessive time requirements.