Forum Discussion
10 years ago
"Dashboard;15446" wrote:
Admittedly, it is nice of EA to make a sort of compensation for the recent changes. Yet, I can't help but feel that it really is not a wise decision. Take Riot Inc. founders and developers off League Of Legends, they release a new character, overpowered often times, people buy it due to the characters strength and a patch or two later, that character gets nerfed. They don't compensate people for doing their job as game balancers; nor should they!
People purchase Barris for her inherent strength as a marvelous healer. Yet they complain when the developers decide to weaken her. Sure, you can say that it makes you angry, rightly so! However, this is not some single player game where balancing between playable characters is not as heavily prioritized, it is a multiplayer game were balancing is crucial.
Barris was too important of a character, so much so that a Free-to-player student with no money such as myself have to first get to level 50+ to even begin grinding for her shards. Nerf or not, getting her at the start of the game sounds too good for a simple student as me, I can only dream of getting her.
This is an amazing game, I love the free to play model! It's grindy, sure, but it is not quicksand - leaving a player worthless after 2 days. I'll gladly purchase shards when I have some spare money over, not because I necessarily need them, but because I have always tried my very best to contribute to the things I love.
I am not sure why you feel compensating is wrong though? (This was a heavy nerf)
Before this message from dev, I would never have bought a new character-pack again. They cost A LOT and the risk of them going from OP to UP overnight without any compensation is not worth it to me
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