5 years ago
Repeatable Events and High Tenacity
I'd first point out that I have already completed all feats in all 7 tiers of the current BH GC (so this doesn't come off as a "sour grapes" post). In repeatable events, please stop with the high tenacity toons (or ships - ala Finalizer event). It only forces players to enter, open, then, when the needed debuff(s) don't stick, retreat, rinse and repeat. That does not make the event "better" or "more puzzly" - it just makes it rng-dependent, boring, and take longer than it should.
High speed or high health units, as a gear/relic "check" is understandable. But high tenacity is just a "time wall". Please stop implementing it in repeatable events.
High speed or high health units, as a gear/relic "check" is understandable. But high tenacity is just a "time wall". Please stop implementing it in repeatable events.