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- I feel that if the first wave was beatable by g12 squads we wouldn't be having this conversation.
- nottenst6 years agoRising Scout166M GP guild. We are doing Hoth.
"Keydash1;c-2029548" wrote:
"NicWester;c-2029540" wrote:
Plus, how can they get metrics if people refuse to participate?
People refusing to participate IS a metric. The worst part of LSGeo is that it is unfun and demoralizing. It's worthwhile that CG learns that matters to its players.
Our vote is split right now, with Hoth holding a slight edge. We really want get2, but really hate that TB. It comes down to whether you care more about get2 and developing your roster, or having fun (even smashing face on auto is some fun).
If we do stay with Hoth, we'll go back to geo next time and probably stay there. I voted geo, but I'm willing to lose a half month of progress for guild morale. I am not however willing to make that sacrifice every month indefinitely.
Refusing to participate is a metric inasmuch a dumb metric is still, technically, a metric.
Refusing to participate sends the message “Make it easier.” Which is a valid message, but not exactly an actionable one. How much easier? For whom? What number of stars should people expect at what guild gp levels? Are a couple mobs overperforming or are all of them overperforming? If the difficulty goes down then what are the appropriate rewards for the newer, easier event?
You’re asking them to fix it but then not telling them what “it” is that needs to be fixed and helping to ensure that when the revised and retuned version comes out that it won’t meet your expectations because you didn’t bother to tell them what your expectations even are.- JinxZod6 years agoSeasoned Rookie175M and doing Hoth. We will miss the GET2, but the morale was really low during Geo. We want everyone to have fun, be creative with their teams and do whatever is fun for them. See if CG fixed all their bugs and if Geo is any easier.
- 196 Mil going Hoth Purely for GET 1.
"NicWester;c-2029583" wrote:
"Keydash1;c-2029548" wrote:
"NicWester;c-2029540" wrote:
Plus, how can they get metrics if people refuse to participate?
People refusing to participate IS a metric. The worst part of LSGeo is that it is unfun and demoralizing. It's worthwhile that CG learns that matters to its players.
Our vote is split right now, with Hoth holding a slight edge. We really want get2, but really hate that TB. It comes down to whether you care more about get2 and developing your roster, or having fun (even smashing face on auto is some fun).
If we do stay with Hoth, we'll go back to geo next time and probably stay there. I voted geo, but I'm willing to lose a half month of progress for guild morale. I am not however willing to make that sacrifice every month indefinitely.
Refusing to participate is a metric inasmuch a dumb metric is still, technically, a metric.
Refusing to participate sends the message “Make it easier.” Which is a valid message, but not exactly an actionable one. How much easier? For whom? What number of stars should people expect at what guild gp levels? Are a couple mobs overperforming or are all of them overperforming? If the difficulty goes down then what are the appropriate rewards for the newer, easier event?
You’re asking them to fix it but then not telling them what “it” is that needs to be fixed and helping to ensure that when the revised and retuned version comes out that it won’t meet your expectations because you didn’t bother to tell them what your expectations even are.
They have the metrics from phase 1 of the first failed tb. They have the feedback from a ton of people complaining about the difficulty and the answer from top hat was "If there is a problem (your example is mass exodus) we will intervene and make changes"
So, it seems like if you want it to be easier, then the only answer is to not participate and give them that metric.- everyone’s morale is going to be really low when they take twice as long to unlock malevolence/negotiator and farm g13. Hoth is a bad choice if you’re just doing it out of protest.
"ShaggyB;c-2029563" wrote:
How is just deploying and showing no progress on missions different?
I get my GET2, they notice its still not possible
I agree that failed missions is a better metric than skipped missions, if the goal is to get them to retune. But skipping still sends a message."NicWester;c-2029583" wrote:
Refusing to participate sends the message “Make it easier.” Which is a valid message, but not exactly an actionable one.
You’re asking them to fix it but then not telling them what “it” is that needs to be fixed and helping to ensure that when the revised and retuned version comes out that it won’t meet your expectations because you didn’t bother to tell them what your expectations even are.
The message I'd like to send is that releasing new content that is unplayable is not acceptable. What they've released is about as much fun as adding a button which says "if everyone in your guild hits this button 4 times in 6 days, we dispense 4000 tokens". But actually it's worse than that, because they cut a playable TB, cut Wat farming in half, drastically reduced get2 income, and just for fun, give your roster a kick in the nuts.
This TB would be 100 times better if folks could clear a few combat waves. They could even have higher point thresholds so the rewards were the same as we're getting now.
It's tough to send CG a specific message when we tell them in their Q&A that the combat is ridiculous and unfun, and their response is git gud and we'll only think of changing it if enough people quit."Keydash1;c-2029636" wrote:
"ShaggyB;c-2029563" wrote:
How is just deploying and showing no progress on missions different?
I get my GET2, they notice its still not possible
I agree that failed missions is a better metric than skipped missions, if the goal is to get them to retune. But skipping still sends a message."NicWester;c-2029583" wrote:
Refusing to participate sends the message “Make it easier.” Which is a valid message, but not exactly an actionable one.
You’re asking them to fix it but then not telling them what “it” is that needs to be fixed and helping to ensure that when the revised and retuned version comes out that it won’t meet your expectations because you didn’t bother to tell them what your expectations even are.
The message I'd like to send is that releasing new content that is unplayable is not acceptable. What they've released is about as much fun as adding a button which says "if everyone in your guild hits this button 4 times in 6 days, we dispense 4000 tokens". But actually it's worse than that, because they cut a playable TB, cut Wat farming in half, drastically reduced get2 income, and just for fun, give your roster a kick in the nuts.
This TB would be 100 times better if folks could clear a few combat waves. They could even have higher point thresholds so the rewards were the same as we're getting now.
It's tough to send CG a specific message when we tell them in their Q&A that the combat is ridiculous and unfun, and their response is git gud and we'll only think of changing it if enough people quit.
Many in my guild cleared tb missions and I believe everyone cleared at least 1 phase. Yes, we move mods and focus strategy but it is doable. We're estimating 14-16 stars.
This is end game content tuned for r7 with 6e mods.- Seems like there are a lot of you that haven't realized you're not as far along in the game as you think you are. It's okay to not be ready for Geo yet. That's why Hoth is an option. All CMs have had people get 3/4 and 4/4. Just need the right characters and strategy. Too many players try to underdog the requirements.
Geo.
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