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2 years ago
"Fieldgulls;c-2421693" wrote:"herd_nerfer;c-2421690" wrote:"ShadowJediKnight;c-2421634" wrote:
They cut the rewards by 70%. After the community called them out, they returned 20%. At the end of the day, they cut our rewards by 50%. And they think they can get away with this.
Tell the truth - you made up those numbers didn't you? Can you show me some actual math that supports the statement that they cut our rewards by 50%? If you can't show us how you arrived at these numbers then stop using them. It's simply not true.
I do think we're getting less now - and I'm not happy about that - but we've got much greater access to a lot of things that we didn't have before AND we have a choice of what rewards we take and when we take them. It's going to take some time to figure out exactly where the new pressure points are and formulate a strategy to work around them.
In my opinion there are still things that CG needs to do to right the boat - more consistent access to bronzium wire scrap, credits, and ship building materials for instance - but throwing out ridiculous numbers just ensures that they'll ignore your post and might actually convince another player who hasn't done their due diligence that you're stating facts, when you aren't. All that does is create noise that makes the conversation more difficult to parse for someone that cares to try."kukoc2929;c-2421688" wrote:
Probably it was addressed but why keep the Sith RAID on for 3 days since we finish it in 20 min ??? with that animations running from one cinematic to another ... i just hope its just a BUG.
This is an artifact of retro-fitting the old raid system into the new one. It won't change and if you think about it - it wouldn't matter if it did - your guild can still only earn raid tickets at a fixed maximum rate. If everyone always got 600 tickets a day and your guild is full, at best you would be able to launch it every three days. So instead of getting your rewards an hour after someone cleared the raid, now you get your raid rewards right before the next one starts. Your employer probably does the same thing with your paychecks. There's literally no difference except for that first raid - you have to wait a couple of days for the rewards. After that, you're back on schedule and it never matters again.
I'm not sure why people are so focused on this - this is literally a non-issue but it's taking up a lot of oxygen in the conversation.
Maybe he made up those numbers to be facetious like CG is doing with their rewards equal to all previous raids calculations statement. It is a nerf no matter how many times they move the boxes around. They know it, we know it, and to me made things worse. Strike two.
Except, unless I'm mistaken, the math proves out their statement that it replaces simmed rewards. I'm pretty sure that's not in doubt - the 'nerf' only comes into play if you were doing HSTR and CPit AND can't hit a minimum box threshold in the new raid. But they're making that easier by shifting rewards forward on the reward track and lowering the thresholds for the prize boxes. Their statement was true that the overall rewards for Krayt haven't changed - but how many people were reaching the 130m box? what? 3500 people total? The break even point is now attainable and even surpassable by a LARGE number of guilds. The lower boxes will now reward MORE in raid currency than HSTR pays out, don't they? So we don't have to do CPit or HSTR anymore and we can play the new content and still get roughly equal or better value to what we were getting before.
I don't see how that's not a win. CPit was miserable and HSTR is as tired as my fase. I'm really REALLY glad my guild doesn't have to do HSTR any more - we've been clearing that raid with barely a thought for years now. Good riddance. (to be fair it was a great raid when it was fresh)
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