I really enjoyed the first month of ships 2.0. I realized much later that I enjoyed it so much because CG downgraded all ship’s damage and then gave everyone the opportunity to get it back with ship omegas. For that first month, when most people didn’t have ship abilities maxed, it required tactics and planning to win. Now, it’s just max out terrible toons (bistan and srp) for best speed or RNG your way to some wins.
Hound’s tooth and Han’s falcon have made this game mode terribly stale. I think they need to work on a ships 3.0 to balance these two with others.
I think the idea of ships 2.0 makes sense (changing from ships 1.0), but the execution was poor. Ships aren’t balanced and there isn’t a rock-paper-scissors scenario if there’s also 1 fleet that’s designed to be better than the rest. Fix overpowered ships, downgrade all ships damage, and then you’ll have a better fleet evironment.