Forum Discussion

Taintdragons's avatar
8 years ago

Revan

We all love nihlus and he has become a must have character... and with nihlus comes revan. So lets throw some more revan concepts out there.

basic-(balanced riposte)- revan deals special dmg equal to 25% of his enemies hp and one of three effects pending targets class. Tanks- dispel all buffs. Support- ability block, no resist. Attackers- stun, no resist.

special 1-(Force Whirlwind) 3-cd- aoe attack that inflicts offense down, defense down, speed down, tenacity down, potency down for 3 turns. Enemies that are buffed cannot resist these effects. For each enemy already debuffed add 10% dmg.

unique 1-(balancing light & dark)- everytime a debuff is inflicted on revan, revan transfers all of his current debuffs to all enemies and an additional dot for each debuff transfered.

unique 2 (light mastery) -for each buff any ally gains, revan gains 10% protection.

Unique 3 (dark mastery) -for each debuff any ally gains revan heals 10% hp.

Revan should have jedi, sith & galactic republic tags.
  • Here was my idea for Revan. Has been a work in progress and changed slightly over time but the idea was to have him have a sort of synergy based on his allies and to show how he both received and gave benefits to all of his allies whether they were light or dark side.

    Revan
    Power: 9575 Health: 20,160 Speed: 135 Max Damage: 5150
    Tags: Light Side, Dark Side, Human, Attacker
    Precise Blows (Basic): Revan strikes an enemy with his lightsaber dealing damage and inflicting Defense Down for 2 turns. In addition, he has a 10% chance to expose the enemy for 1 turn with it lasting 2 turns on a Critical Strike. (Zeta'd)

    Force Enlightenment (Special): Revan focuses on the force, using it to grant himself and all allies Advantage for 2 turns, Defense Up for 2 turns and 35% turn meter. All light side allies also gain Foresight for 2 turns. All dark side allies also gain retribution for 2 turns. 4 Turn Cooldown.

    The Force Unleashed (Special): Revan attunes himself with both the Light & Dark side of the force, drawing on his allies to assault the enemy dealing special damage to all enemies. If the majority of Revans allies are light side, also dispell all buffs from all enemies and grant those buffs to Revans allies for 1 Turn. If the majority of Revans allies are dark side inflict a Damage over time effect to each enemy with an additional DoT inflicted for each enemy critically hit. If there are equal Light & Dark Side allies, both effects occur. (Zeta'd) 5 Turn Cooldown.

    Charisma of the Force (Leader): All light side allies gain +30% max health and recover 5% of their max protection each time they use a special ability. All dark side allies gain +35% offense and inflict a Damage over Time effect each time they critically hit an opponent. All allies gain +50 teancity.

    Balance of the Force (Unique): At the end of his turn Revan has a 50% chance to gain Foresight and a Heal over Time for 1 turn. If he does not gain Foresight and the HoT then he gains Retribution and Offense Up for 1 turn instead.
  • "joseybizzle;c-1172861" wrote:


    i doubt it, i hope they bring in the "balanced/grey" Revan, what hes meant to be!

    I agree Sion, Traya and the silver sith soldiers would be awesome

    Sion should only be able to die if hes the last one or something along those lines.
    Traya should have an ability where she kills or severely wounds an ally to kill an enemy or something similar


    I would also like to see Sion in the game to team up with Nihilus.

    Darth Sion
    Power: 9350 Health: 28,390 Speed: 136 Max Damage: 6925
    Tags: Dark Side, Sith, Tank
    Dominant Bladework (Basic): Darth Sion strikes an enemy with his lightsaber dealing physical damage and inflicting offense down for 2 turns. If the blow is a critical strike also inflict ability block.

    Force Scream (Special): Darth Sion unleashes a scream with the force, dealing damage to target enemy and inflicting buff immunity for 3 turns, defense down for 2 turns and removing 75% turn meter. 4 Turn Cooldown.

    Endless Pain (Unique): Whenever Darth Sions health is at 100% he gains taunt for 1 turn. Whenever Darth Sion goes below 100% health he gains Retribution and regains 50% of all damage he deals as health. Whenever Darth Sion has 50% or lower health he gains Defense Up and Offense Up.

    Lord of Pain (Leader): All Sith allies gain +75 defense and gain 10% turn meter whenever they take damage. All other dark side allies gain half these bonuses.

    Death Defied (Unique) The first time Darth Sion is defeated has has a 100% chance to revive with 100% hp. The second time Darth Sion is defeated he has a 75% chance to revive with 75% hp. The third time Darth Sion is defeated he has a 50% chance to revive with 50% hp.