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Georgemi6's avatar
8 years ago

Rework General Grevious

I know there are a lot of grevious rework threads and ideas out there, but this guy seriously needs a buff. His kit is ok, like, 5.5 out of 10, but he's weak, slow, and doesn't have any synergy with anyone except droids. Plus, with all these hard core grevious fans voicing their opinions, I figured I'd put in my 2 cents and and come up with my own rework idea.

Basic
It's pretty good already, but it should be multi damage cuz ya know the four light sabers n'stuff. Basically sla ve one's basic but with up to four extra damages.

Grevious wounds
The damage is ok, but could be better. Aoe heal block is good, but some dots would be cool too. anither idea I had would be any enemy that evades this attack is staggered. I guess this makes sense because to dodge four spinning light sabers you'd have to jump out of the way or something.

Sinister laugh
Pretty bad as is right now, but I have some ideas. Remove 50% turn meter and inflict anti retribution (all attacks are countered) for one turn. I guess this would make sense because grevious is spoopy and uses intimidation to win and when you're scared, you get sloppy and predicatable. Another idea would be offense down, or call some separatists or droids to assist

Leader ability: supreme commander of the separatist droid army
His current leader ability is meh, so it needs changed. Sep and droid allies get 30% crit damage and 20% crit chance. When a sep/droid ally uses a special, droid allies gain 15% turn meter and speed, and 1 separatist ally is called to assist.

Tactical retreat
This idea was ok on paper, until your jaws engineer or 88 gets taunt and is killed. A better idea would be grevious gains stealth when under 75% health, and grants the ally with the highest health taunt, 100% tm, and reduces their cooldowns by one. If magma guard is present, it gains this bonuses, plus it and grevious gain 30% protection.

I think my idea is pretty cool, but maybe you have another one. Who knows, maybe old gg will get his badly needed rework soon.
  • Also there have been rumors of a rework coming up... is this in any way confirmed?
  • "Georgemi6;930245" wrote:
    Also there have been rumors of a rework coming up... is this in any way confirmed?


    Nothing is confirmed as of yet. However, we may find out tomorrow :) But anyways, I thought I'd share my idea I came up with that became really popular.
    Relentless Assault (Basic Ability) - Deal physical damage to target enemy with a 75% chance to attack a second time, 50% chance to attack a third time, and a 25% chance to attack a fourth time. Hits after the first deal 75% less damage and cannot be Critical Hits. This attack cannot be Evaded or Countered.
    Grievous Wounds (Special, 4 turn cooldown) - Deal physical damage to all enemies and inflict Healing Immunity and Stagger for 2 turns. These effects cannot be resisted.
    Sinister Laugh (Special, 4 turn cooldown) - Remove 15% Turn Meter from all enemies with a 75% chance to inflict Daze and Offense Down for 2 turns. For each enemy suffering a negative Status Effect gain 10% Turn Meter.
    Supreme Commander of the Droid Armies (Leader Ability) - All Droid and Separatist allies gain 30% Offense and 25% Critical Chance. Whenever a Droid ally scores a Critical Hit all Droid allies gain 15% Turn Meter. This effect cannot happen more than once per turn. Whenever a Separatist ally uses a Special Ability they gain Stealth for 3 turns and all other allies gain Retribution for 1 turn.(zeta required)
    You Are Doomed (Unique Ability) - General Grievous gains 8% Max Health and Max Protection for each Droid ally. Whenever General Grievous attacks a Clone or Jedi enemy he has a 75% chance to inflict Expose for 2 turns. General Grievous also gains 80% Counter Chance, these hits cannot be Critical Hits and deal 30% less damage.(zeta required).
    Disclaimer- leader ability and small parts of other abilities are not entirely my ideas, but i have permission to use them. Link to my original post:https://forums.galaxy-of-heroes.starwars.ea.com/discussion/88065/general-grievous-rework-idea-updated/p1
  • Yeah I've seen your threads and some of my ideas were inspired from yours. The only thing that I didn't really like that you did was the bonus attacks... they make sense but gg has a really slow animation for his basic...
  • "Georgemi6;930372" wrote:
    Yeah I've seen your threads and some of my ideas were inspired from yours. The only thing that I didn't really like that you did was the bonus attacks... they make sense but gg has a really slow animation for his basic...


    His bonus attacks would be like slave 1 or Rey's Flurry of Blows. They wouldn't be like dooku, which everyone hates his animation
  • "STRIKEBOMB;930474" wrote:
    "Georgemi6;930372" wrote:
    Yeah I've seen your threads and some of my ideas were inspired from yours. The only thing that I didn't really like that you did was the bonus attacks... they make sense but gg has a really slow animation for his basic...


    His bonus attacks would be like slave 1 or Rey's Flurry of Blows. They wouldn't be like dooku, which everyone hates his animation


    Oh ok

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