8 years ago
Rework General Grevious
I know there are a lot of grevious rework threads and ideas out there, but this guy seriously needs a buff. His kit is ok, like, 5.5 out of 10, but he's weak, slow, and doesn't have any synergy with anyone except droids. Plus, with all these hard core grevious fans voicing their opinions, I figured I'd put in my 2 cents and and come up with my own rework idea.
Basic
It's pretty good already, but it should be multi damage cuz ya know the four light sabers n'stuff. Basically sla ve one's basic but with up to four extra damages.
Grevious wounds
The damage is ok, but could be better. Aoe heal block is good, but some dots would be cool too. anither idea I had would be any enemy that evades this attack is staggered. I guess this makes sense because to dodge four spinning light sabers you'd have to jump out of the way or something.
Sinister laugh
Pretty bad as is right now, but I have some ideas. Remove 50% turn meter and inflict anti retribution (all attacks are countered) for one turn. I guess this would make sense because grevious is spoopy and uses intimidation to win and when you're scared, you get sloppy and predicatable. Another idea would be offense down, or call some separatists or droids to assist
Leader ability: supreme commander of the separatist droid army
His current leader ability is meh, so it needs changed. Sep and droid allies get 30% crit damage and 20% crit chance. When a sep/droid ally uses a special, droid allies gain 15% turn meter and speed, and 1 separatist ally is called to assist.
Tactical retreat
This idea was ok on paper, until your jaws engineer or 88 gets taunt and is killed. A better idea would be grevious gains stealth when under 75% health, and grants the ally with the highest health taunt, 100% tm, and reduces their cooldowns by one. If magma guard is present, it gains this bonuses, plus it and grevious gain 30% protection.
I think my idea is pretty cool, but maybe you have another one. Who knows, maybe old gg will get his badly needed rework soon.
Basic
It's pretty good already, but it should be multi damage cuz ya know the four light sabers n'stuff. Basically sla ve one's basic but with up to four extra damages.
Grevious wounds
The damage is ok, but could be better. Aoe heal block is good, but some dots would be cool too. anither idea I had would be any enemy that evades this attack is staggered. I guess this makes sense because to dodge four spinning light sabers you'd have to jump out of the way or something.
Sinister laugh
Pretty bad as is right now, but I have some ideas. Remove 50% turn meter and inflict anti retribution (all attacks are countered) for one turn. I guess this would make sense because grevious is spoopy and uses intimidation to win and when you're scared, you get sloppy and predicatable. Another idea would be offense down, or call some separatists or droids to assist
Leader ability: supreme commander of the separatist droid army
His current leader ability is meh, so it needs changed. Sep and droid allies get 30% crit damage and 20% crit chance. When a sep/droid ally uses a special, droid allies gain 15% turn meter and speed, and 1 separatist ally is called to assist.
Tactical retreat
This idea was ok on paper, until your jaws engineer or 88 gets taunt and is killed. A better idea would be grevious gains stealth when under 75% health, and grants the ally with the highest health taunt, 100% tm, and reduces their cooldowns by one. If magma guard is present, it gains this bonuses, plus it and grevious gain 30% protection.
I think my idea is pretty cool, but maybe you have another one. Who knows, maybe old gg will get his badly needed rework soon.