"Georgemi6;930245" wrote:
Also there have been rumors of a rework coming up... is this in any way confirmed?
Nothing is confirmed as of yet. However, we may find out tomorrow :) But anyways, I thought I'd share my idea I came up with that became really popular.
Relentless Assault (Basic Ability) - Deal physical damage to target enemy with a 75% chance to attack a second time, 50% chance to attack a third time, and a 25% chance to attack a fourth time. Hits after the first deal 75% less damage and cannot be Critical Hits. This attack cannot be Evaded or Countered.
Grievous Wounds (Special, 4 turn cooldown) - Deal physical damage to all enemies and inflict Healing Immunity and Stagger for 2 turns. These effects cannot be resisted.
Sinister Laugh (Special, 4 turn cooldown) - Remove 15% Turn Meter from all enemies with a 75% chance to inflict Daze and Offense Down for 2 turns. For each enemy suffering a negative Status Effect gain 10% Turn Meter.
Supreme Commander of the Droid Armies (Leader Ability) - All Droid and Separatist allies gain 30% Offense and 25% Critical Chance. Whenever a Droid ally scores a Critical Hit all Droid allies gain 15% Turn Meter. This effect cannot happen more than once per turn. Whenever a Separatist ally uses a Special Ability they gain Stealth for 3 turns and all other allies gain Retribution for 1 turn.(zeta required)
You Are Doomed (Unique Ability) - General Grievous gains 8% Max Health and Max Protection for each Droid ally. Whenever General Grievous attacks a Clone or Jedi enemy he has a 75% chance to inflict Expose for 2 turns. General Grievous also gains 80% Counter Chance, these hits cannot be Critical Hits and deal 30% less damage.(zeta required).
Disclaimer- leader ability and small parts of other abilities are not entirely my ideas, but i have permission to use them. Link to my original post:https://forums.galaxy-of-heroes.starwars.ea.com/discussion/88065/general-grievous-rework-idea-updated/p1