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t2qeb0p7rjl6's avatar
t2qeb0p7rjl6
Seasoned Rookie
3 days ago

Rework ideas for Jedi Consular’s Starfighter and Clone Sergeant’s ARC-170

I’ve been working on some concepts for some new Galactic Republic ships that could be added to the game, enough for my Resolute/Redeemer idea a while back, but also for Endurance and Negotiator as well. So here are my reworks and I’ll post the Negotiator stuff later..

[Rework] Clone Sergeant’s ARC-170

Crew: Clone Sergeant

Light Side, Tank, Clone Trooper, Galactic Republic

 

Basic: “Wing Cannons”

Deal Physical damage to target enemy with a 50% chance to inflict Target Lock and Defense Down for 2 turns, doubled on a Critical Hit. This ability cannot be evaded.

 

Special 1(CD 3): “Torpedo Strike”

Deal Physical damage to all enemies, which cannot be evaded. For each Critical Hit, recover 20% Health and Protection.

Target Lock: This attack is guaranteed to be a Critical Hit. Inflict Burning for 2 turns.

 

Special 2(CD 3): “Overcharge”

Clone Sergeant’s ARC-170 and other Clone Trooper allies gain Defense Up for 2 turns and recover 65% Protection. Gain Taunt for 2 turns. If all allies are Clone Trooper, all allies gain 5% Defense and Offense until end of battle.


“Structural Enhancement”

Enter Battle: All Galactic Republic allies gain Protection Up(20%), doubled for Clone Trooper allies, and Clone Sergeant’s ARC-170 Taunts while he has Protection.

 

 

[Rework] Jedi Consular’s Starfighter

Crew: Jedi Consular

Light Side, Attacker, Galactic Republic, Jedi

 

Basic: “Republic Defender”

Deal Physical damage to target enemy with a 70% change to gain Defense Up and Critical Chance Up for 2 turns.

Target Lock: Grant another random ally Defense Up and Critical Chance Up for 2 turns.

 

Special 1(CD 3): “Guarded Assault”

Deal Physical damage to target enemy and call target ally to Assist, dealing 10% more damage per Jedi ally with Valor. Jedi Consular’s Starfighter and target ally gain Protection Up(60%) for 2 turns and +5% Offense until the end of battle.

 

Special 2(CD 3): “Stabilized”

Target ally recovers 70% Protection. If that ally is Republic, they recover an additional 30% Protection. If that ally is Jedi, then all allies gain Offense Up, Critical Damage Up, and Defense Penetration Up for 2 turns, which cannot be dispelled or prevented, then all Jedi allies, including the ally Capital Ship, assist, dealing 25% less damage.

 

Unique: “For the Republic!”

If there are 6 other Jedi allies, including the ally Capital Ship and reinforcements, then Jedi Consular will join the battle with Valor for the rest of battle, which cannot be copied, dispelled, or prevented. Galactic Republic allies have +10% Offense and Defense for each ally with Valor.

 

“Guardian of the Republic”

Enter Battle: All allies recover 40% Protection and Health. If all active allies are Jedi, they gain Valor for 2 turns.

4 Replies

  • t2qeb0p7rjl6's avatar
    t2qeb0p7rjl6
    Seasoned Rookie
    3 days ago

    I really like these, because I didn’t make them over powered. I did change JCS from Support to Attacker though, because it just fit better for what I was going for for Negotiator… CSARC will go with Endurance still while JCS with Nego. (Edit: I posted the other three kits after I said this.. this was talking about the reworks)

  • t2qeb0p7rjl6's avatar
    t2qeb0p7rjl6
    Seasoned Rookie
    3 days ago

    Kit Fisto’s Delta-7 Aethersprite-Class Light Interceptor

    Crew: Kit Fisto

    Light Side, Tank, Galactic Republic, Jedi

     

    Basic: “Protective Strike”

    Deal Physical Damage to target enemy with a 70% chance to gain Critical Hit Immunity for 2 turns. Inflict Target Lock on target enemy.

    Target Lock: Grant another random ally Critical Hit Immunity for 2 turns.

     

    Special 1(CD3): “Targeted Safety”

    Call target ally with Unending Loyalty to assist, dealing 50% more damage. That ally gains +100% more defense for 2 turns. Then, deal Physical damage to all enemies and grant all allies Protection Up(10%) for each enemy damaged that had Target Lock.

     

    Special 2(CD4): “Over Here, Grievous!”

    Gain Taunt for 3 turns. If any allies had Unending Loyalty or Battle Meditation, this Taunt cannot be Dispelled or Prevented. If no allies had Unending Loyalty or Battle Meditation, then call all allies to assist, dealing 25% more damage. All allies gain Defense Up for 2 turns.

     

    Unique: “Modified Delta-7”

    All Galactic Republic allies gain +35% Defense and Tenacity, doubled for Jedi allies. Galactic Republic Tanks gain Taunt at the start of battle for 2 turns and Kit Fisto’s Delta-7 Aethersprite-Class Light Interceptor gains Stable Bulwark for the rest of battle. 

    Stable Bulwark: +100% Defense and Offense; +50% Max Health and Max Protection, +25% Critical Chance and Critical Damage; the first time this ship is reduced to 1% Health, it recovers 100% Health, gains a bonus turn, gains

    5 stacks of Reinforced Determination for 1 turn, and loses Stable Bulwark

    Reinforced Determination: +50% Defense per stack

     

    “Just in time”

    Enter Battle: Gain Taunt for 2 turns.

  • t2qeb0p7rjl6's avatar
    t2qeb0p7rjl6
    Seasoned Rookie
    3 days ago

    Luminara Unduli’s Delta-7B Aethersprite-Class Light Interceptor

    Crew: Luminara Unduli

    Light Side, Healer, Galactic Republic, Jedi

     

    Basic: “Battered Healing”

    Deal Physical damage to target enemy with a 70% chance to gain 2 stacks of Heal Over Time.

    Target Lock: Grant another random ally 2 stacks of Heal Over Time for 2 turns.

     

    Special 1(CD3): “Certain Constants”

    Each ally recovers Health equal to 45% of Luminara Unduli's Max Health and gains a stack of Heal Over Time for 2 turns that recovers Health equal to 20% of Luminara's Max Health.

     

    Special 2(CD3): “Simple Logic”

    Deal Physical damage to target enemy and grant all Galactic Republic allies Evasion Up for 2 turns. Then Luminara and a random Jedi ally assist, dealing 30% less damage.

     

    Unique: “All are Intertwined”

    If Luminara Unduli’s Delta-7B Aethersprite-Class Light Interceptor starts the battle as a Reinforcement, all allies gain +15% of Luminara’s Max Health, Max Protection, and Defense, doubled for Galactic Republic allies; the first time Unending Loyalty expires from an ally, they gain Unending Loyalty for 2 turns.

    Whenever Heal Over Time on a Jedi ally is dispelled or expires, they gain 3% Turn Meter.

     

    “When the Time Comes”

    Enter Battle: All Jedi and Galactic Republic allies gain 3 stacks of Heal Over Time and Protection Over Time for 3 turns. All allies recover 10% Health and Protection.

  • t2qeb0p7rjl6's avatar
    t2qeb0p7rjl6
    Seasoned Rookie
    3 days ago

    Now this last one I want to have as a Journey Guide Legendary event where GMY, JKA, and R2 are required at R5 or maybe R9… going through the events of the Clone Wars arc in Season 6 where Yoda is using this ship..

     

    Yoda’s ETA-2 Actis-Class Light Interceptor

    Crew: Grand Master Yoda

    Light Side, Support, Galactic Republic, Jedi

     

    Basic: “Calm, I am”

    Deal Special damage to target enemy. If target enemy is not Target Locked, inflict Target Lock for 3 turns.

    Target Lock: Random Galactic Republic recovers 15% Health, doubled if that ally is Jedi. Another random Jedi ally gains Valor for two turns.

     

    Special 1(CD 3): “Meditate, I Must”

    Deal Special damage to all enemies, which cannot be evaded. For each enemy that is damaged by this attack, Jedi allies gain Battle Meditation for that many turns. All allies gain Foresight for two turns.

     

    Special 2(CD 6): “Unlearn what you have learned”

    Dispel all buffs on all units. For each buff dispelled this way, Yoda’s ETA-2 Actis-Class Light Interceptor gains 3% Offense and Defense(stacking, max 900%) until the end of battle. Then, deal Special damage to target enemy and inflict Breach for three turns, which cannot be resisted.

     

    Unique 1: “Luminous Beings, Are We” 

    If all allies are Jedi, including reinforcements, all allies gain +50% offense. When all allies have Battle Meditation, they deal true damage to all enemies when using a basic ability. Battle Meditation cannot be copied, prevented, or dispelled. Whenever an ally with Battle Meditation uses a special ability, dispel all debuffs from that ally. 

    Whenever Yoda’s ETA-2 Actis-Class Light Interceptor gains Unending Loyalty, all other allies gain 30% Offense and Defense(stacking, max 900%) until end of battle.

    Battle Meditation: +30% Offense, Defense, Potency, Tenacity, and Speed. This effect cannot be stacked.

     

    “Together, Stand, We Must”

    Enter Battle: All Jedi allies gain Battle Meditation, Offense Up, Defense Up, and Speed Up which cannot be prevented, copied, or dispelled for 2 turns. 

    Additionally, allied units gain buffs based on their unit type.

    Attackers: gain Offense Up for 2 additional turns and +30% Offense for 3 turns.

    Tanks: gain Defense Up for 2 additional turns, Taunt for 4 turns, and +30% Defense for 3 turns.

    Healers/Supports: gain Speed Up for 2 additional turns and gain +30% Speed for 3 turns.

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