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Now this last one I want to have as a Journey Guide Legendary event where GMY, JKA, and R2 are required at R5 or maybe R9… going through the events of the Clone Wars arc in Season 6 where Yoda is using this ship..
Yoda’s ETA-2 Actis-Class Light Interceptor
Crew: Grand Master Yoda
Light Side, Support, Galactic Republic, Jedi
Basic: “Calm, I am”
Deal Special damage to target enemy. If target enemy is not Target Locked, inflict Target Lock for 3 turns.
Target Lock: Random Galactic Republic recovers 15% Health, doubled if that ally is Jedi. Another random Jedi ally gains Valor for two turns.
Special 1(CD 3): “Meditate, I Must”
Deal Special damage to all enemies, which cannot be evaded. For each enemy that is damaged by this attack, Jedi allies gain Battle Meditation for that many turns. All allies gain Foresight for two turns.
Special 2(CD 6): “Unlearn what you have learned”
Dispel all buffs on all units. For each buff dispelled this way, Yoda’s ETA-2 Actis-Class Light Interceptor gains 3% Offense and Defense(stacking, max 900%) until the end of battle. Then, deal Special damage to target enemy and inflict Breach for three turns, which cannot be resisted.
Unique 1: “Luminous Beings, Are We”
If all allies are Jedi, including reinforcements, all allies gain +50% offense. When all allies have Battle Meditation, they deal true damage to all enemies when using a basic ability. Battle Meditation cannot be copied, prevented, or dispelled. Whenever an ally with Battle Meditation uses a special ability, dispel all debuffs from that ally.
Whenever Yoda’s ETA-2 Actis-Class Light Interceptor gains Unending Loyalty, all other allies gain 30% Offense and Defense(stacking, max 900%) until end of battle.
Battle Meditation: +30% Offense, Defense, Potency, Tenacity, and Speed. This effect cannot be stacked.
“Together, Stand, We Must”
Enter Battle: All Jedi allies gain Battle Meditation, Offense Up, Defense Up, and Speed Up which cannot be prevented, copied, or dispelled for 2 turns.
Additionally, allied units gain buffs based on their unit type.
Attackers: gain Offense Up for 2 additional turns and +30% Offense for 3 turns.
Tanks: gain Defense Up for 2 additional turns, Taunt for 4 turns, and +30% Defense for 3 turns.
Healers/Supports: gain Speed Up for 2 additional turns and gain +30% Speed for 3 turns.
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