"NerfDookuNow;427008" wrote:
The issue with Rey is when she is joined with RG and Dooku. Generally, you just can't kill her in one set of attacks, so RG taunts and then Rey goes on her whooping spree. Add the foresight up on her first attack which then gets an offense up from Dooku's leadership ability because she dodges, and she is set up to take down the entire opposition squad. We need foresight dodges to not register as an evasion and generate TM up or offense up with Ben and Dooku. Oh and because of her health steal being tied to her massive damage, after she goes in the yellow to get RG to taunt, she sucks back enough life to get in the green, setting RG up for a second taunt if you dispelled the first. She is pretty OP in terms of damage, but she at least doesn't bring an overdone skill set like everyone's favorite arena leader....
#nerfthedookie
So the problem with her is that she's really good when paired with other characters, like the Royal Guard or Dooku (who has nothing to do with this thread, but given your username I guess you're contractually obligated to bringing him up as often as possible).
Do you have to fight those three alone? Because then I can definitely see why you're losing a lot--one character versus three will almost always lose.
You have a team, too. Going into Galactic War, you have an unlimited amount of time to set up your team to counter their team. It's like playing Paper, Rock, Scissors but your opponent has to throw first and you get to make your decision after looking at their hand. Bring a Royal Guard or Old Daka or Asajj Ventress or another character that can stun, focus your damage on the Royal Guard, stun Rey, put up with Dooku (his regular attacks are ho-hum, his counterattacks are the ones that hurt).
The game really isn't htat hard. It's disingenuous to look at a single character in a vacuum, it's even worse to look at a single character and their synergy with other characters--and then not apply that same logic to your own team.