Rogue Shadow Ship Kit Concept
Ship Name: Rogue Shadow
Crew: Starkiller
Affiliation: Dark Side
Tags: Attacker, Empire, Unaligned Force User
BASIC: Vanishing Fusilade
Deals physical damage to the target enemy. If the Rogue Shadow had stealth, this attack deals 70% more damage. Otherwise, it inflicts Expose on the target for 2 turns. If it is the Rogue Shadow's turn and it did not have stealth, it gains stealth for 2 turns.
Target Lock: Deals physical damage 2 more times.
SPECIAL 1: Concentrated Barrage (CD=3)
Deals special damage to the enemy target 3 times, inflicts vulnerable and target lock for 2 turns. If the Rogue Shadow had stealth, instead of target lock, the enemy target is stunned for 2 turns.
Target Lock: Inflicts Heal immunity for 2 turns. All other enemies gain Offence Down for 2 turns.
SPECIAL 2: Dark Disciple (CD=4)
If Rogue Shadow had no Stealth, it gains Stealth for 2 turns. Then deals Special Damage to all enemies twice and inflicts Speed Down for 2 turns. Additionally deals Special Damage to the target enemy and applies Ability Block and 3 stacks of Damage Over Time for 2 turns. All Imperial allies dispel all debuffs from themselves and restore 80% of their Max Defense. If an TIE Advanced x1 is present among allies, it and Rogue Shadow gain 100% Turn Meter. Enemies defeated by this ability cannot be revived.
UNIQUE 1: Secret Construction
Rogue Shadow gains +50% Max Health, +100% Counter Chance, and +25 Speed. When not in Stealth, the Rogue Shadow gains +25% Critical Damage. When Stealth is active, the Rogue Shadow gains +30% Critical Chance and reduces damage taken by 50%. Each time an allied or enemy capital ship calls in reinforcements, the Rogue Shadow gains Stealth for 3 turns. Whenever the Rogue Shadow deals a critical hit while in Stealth, the enemy target loses 25% Turn Meter. Whenever the Rogue Shadow deals a critical hit outside of Stealth, the enemy target loses 50% Turn Meter and all allied Imperial ships gain Foresight for 1 turn. Each time the Rogue Shadow deals damage, it gains +1% Offence and +1% Potency for the rest of the battle (stacks, max 100%).
UNIQUE 2: Stealth Mode
Enter battle: Rogue Shadow gains Offence Up for 2 turns and Stealth for 3 turns. Dispel all buffs on all enemies, which cannot be resisted.