Forum Discussion

Player_3k700krq's avatar
6 years ago

Royal Guard rework!

https://i.pinimg.com/originals/1d/72/de/1d72de1335627d8b4f2c75ff97f39c19.jpg

Force Pike (Basic)

Deal Physical damage to target enemy with a 50% chance to and inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has an 80% chance to also Stun the target for 1 turn.

Imperial Phalanx (Special) - Cooldown: 3

Dispel all debuffs on all allies, and grant them Defense Up for 2 Turns. Empire allies gain 35% Turn Meter and Defense Penetration Up for 2 turns. Emperor Palpatine recovers 25% Protection.

Unyielding Defender (Unique)

At the end of each turn, if any other ally took damage that turn, Royal Guard dispels all debuffs on himself, gains 15% Turn Meter and recovers 6% 10% Health and Protection. In addition, Royal Guard Taunts for 1 2 turns whenever another ally falls below 50% 100% Health.
(Zeta) Whenever an enemy Resists a debuff from an Empire ally, that enemy loses 5% Tenacity (stacking) until the end of battle, which can't be resisted.

Emperor’s Guard (Unique)

Royal Guard gains +50% Defense and Tenacity then Emperor Palpatine gains 50% of Royal Guard's Defense and Tenacity.
(Zeta) Emperor Palpatine can't be targeted while Royal Guard is alive.