6 years ago
Royal Guard rework!
https://i.pinimg.com/originals/1d/72/de/1d72de1335627d8b4f2c75ff97f39c19.jpg Force Pike (Basic) Deal Physical damage to target enemy with a 50% chance to and inflict Speed Down for 2 turns. If...
"Ichiraikou;c-1908246" wrote:
Nice kit idea. Overall I really like it. I do have some feedback for it. 2 things to be precise: Synergy with emperor palptine's unique (specifically zeta) and counter to Padmé and Galactic Republic.
Synergy with Palpatine's unique (specifically zeta):Spoiler
Emperor palpatine's zeta on his unique gives him +50% Max Protection and +5% max protection (stacking) whenever he shocks an enemy. It's the stacking part that I want to focus on. Stacking max protection only really matters if you have Consistent Protection Recovery. Because even if you gain more max protection, if you have 0% protection left it will do nothing. Currently the only empire (and sith for that mater) that can recover protection for his allies is Thrawn. So without him in the team this stacking part might as well not be there. To help the synergy between these 2 there should be protection recovery in RG's kit somewhere. This can be with Imperial Phalax, that all empire allies recover protection. Or in one of his uniques. So that allies (or only Palpatine) recover protection. Either way, some Protection recovery for his (empire) allies (or at least for emperor palpatine) somewhere in his kit.
Counter to Padmé and her Galactic Republic:Spoiler
Currently Emperor palpatine and free-to-play empire is one of the best counters to Padmé and her team we have. This is because Imperial Probe Droid can dispel buffs, prevent enemy buffs and The turn meter gain from Palpatine's lead. But most importantly: they don't attack out of turn! So they don't trigger her unique's Protection Up! The zeta on Emperor's guard completely ruins this counter. And as you can imagine, I don't want to split these 2 up just so I can still use this counter. I also don't think these 2 characters really worked together in a way that warrants an assist. I also think 2 zetas is 1 to many for this character, but that is a minor thing. I'm open to the idea of him having 2. Just not an assist. Maybe you can do something with the first point I made for this instead. But I'll leave that up to you.
P.s. the can't be Targeted part is really clever. But also so powerful it might actually be Zeta worthy on it's own. Still like it thou.
Other than these 2 points I have no problems with this kit idea. Really nice idea overall. Hope they rework him at some point.
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