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Javick_Starage's avatar
6 years ago

Secrets and Shadows Tier1

Has anyone managed to clear tier 1?

I’m curious what the requirement is. I have a g12 NS team but sideous 1-shot AoEs all of them.

What gear level are people are using to clear it and is there a particular character that is most important? (I would guess a high relic Daka?)

36 Replies

  • "Monel;c-2071858" wrote:
    "AlexanderG;c-2071848" wrote:
    "Gifafi;c-2071833" wrote:
    "Krashxxxx;c-2071818" wrote:
    "Gifafi;c-2071797" wrote:
    I'm always amazed that the better my team is the less it seems like rng


    Yeah, I use the same squad and it dies 9 times and walks through it on the 10th try. Definitely not RNG. All skill there.


    relevance to my post?


    Your earlier post that inferred the more developed the squad, the less RNG comes into play, I'd imagine.


    Umm, yes a more developed squad lessens the RNG. A more underdeveloped squad would require extremely good RNG. Is this a surprise? Nobody said there was 0 RNG involved, just that a more developed squad with the appropriate modding makes it RNG dependent.


    Well, not really. With appropriate modding, Daka getting hit by a crit will leave her with heal immunity and 7 dots... which is likely going to kill her. So, thats RNG. A relic 7 Daka can still find herself in that situation upon entering CT1 wave 4. Relic 7 shouldn't be mandatory for CT1.
  • "YetiYeti;c-2071941" wrote:
    "Monel;c-2071858" wrote:
    "AlexanderG;c-2071848" wrote:
    "Gifafi;c-2071833" wrote:
    "Krashxxxx;c-2071818" wrote:
    "Gifafi;c-2071797" wrote:
    I'm always amazed that the better my team is the less it seems like rng


    Yeah, I use the same squad and it dies 9 times and walks through it on the 10th try. Definitely not RNG. All skill there.


    relevance to my post?


    Your earlier post that inferred the more developed the squad, the less RNG comes into play, I'd imagine.


    Umm, yes a more developed squad lessens the RNG. A more underdeveloped squad would require extremely good RNG. Is this a surprise? Nobody said there was 0 RNG involved, just that a more developed squad with the appropriate modding makes it RNG dependent.


    Well, not really. With appropriate modding, Daka getting hit by a crit will leave her with heal immunity and 7 dots... which is likely going to kill her. So, thats RNG. A relic 7 Daka can still find herself in that situation upon entering CT1 wave 4. Relic 7 shouldn't be mandatory for CT1.


    It's not.

    I can see it being mandatory for CT2 and it would make sense, but it's by no means needed for CT1. My R4 did just fine and I believe others have done with much less.
  • "TVF;c-2071943" wrote:
    "YetiYeti;c-2071941" wrote:
    "Monel;c-2071858" wrote:
    "AlexanderG;c-2071848" wrote:
    "Gifafi;c-2071833" wrote:
    "Krashxxxx;c-2071818" wrote:
    "Gifafi;c-2071797" wrote:
    I'm always amazed that the better my team is the less it seems like rng


    Yeah, I use the same squad and it dies 9 times and walks through it on the 10th try. Definitely not RNG. All skill there.


    relevance to my post?


    Your earlier post that inferred the more developed the squad, the less RNG comes into play, I'd imagine.


    Umm, yes a more developed squad lessens the RNG. A more underdeveloped squad would require extremely good RNG. Is this a surprise? Nobody said there was 0 RNG involved, just that a more developed squad with the appropriate modding makes it RNG dependent.


    Well, not really. With appropriate modding, Daka getting hit by a crit will leave her with heal immunity and 7 dots... which is likely going to kill her. So, thats RNG. A relic 7 Daka can still find herself in that situation upon entering CT1 wave 4. Relic 7 shouldn't be mandatory for CT1.


    It's not.

    I can see it being mandatory for CT2 and it would make sense, but it's by no means needed for CT1. My R4 did just fine and I believe others have done with much less.


    No, Im merely suggesting that my r4 Daka w/ Crit Avoid arrow and 105k health was getting screwed at the opening of P4, which makes the event RNG dependent, and that to make it not RNG dependent you'd likely need r7 Daka w/ probably Tenacity Cross and Crit Avoid arrow... which could still leave her with health immunity and 7 dots, and likely kill her.

    I'm only arguing that it's terribly RNG dependent, and we (as a playerbase) have constantly argued that terribly RNG dependent things are not fun.
  • "YetiYeti;c-2071949" wrote:
    "TVF;c-2071943" wrote:
    "YetiYeti;c-2071941" wrote:
    "Monel;c-2071858" wrote:
    "AlexanderG;c-2071848" wrote:
    "Gifafi;c-2071833" wrote:
    "Krashxxxx;c-2071818" wrote:
    "Gifafi;c-2071797" wrote:
    I'm always amazed that the better my team is the less it seems like rng


    Yeah, I use the same squad and it dies 9 times and walks through it on the 10th try. Definitely not RNG. All skill there.


    relevance to my post?


    Your earlier post that inferred the more developed the squad, the less RNG comes into play, I'd imagine.


    Umm, yes a more developed squad lessens the RNG. A more underdeveloped squad would require extremely good RNG. Is this a surprise? Nobody said there was 0 RNG involved, just that a more developed squad with the appropriate modding makes it RNG dependent.


    Well, not really. With appropriate modding, Daka getting hit by a crit will leave her with heal immunity and 7 dots... which is likely going to kill her. So, thats RNG. A relic 7 Daka can still find herself in that situation upon entering CT1 wave 4. Relic 7 shouldn't be mandatory for CT1.


    It's not.

    I can see it being mandatory for CT2 and it would make sense, but it's by no means needed for CT1. My R4 did just fine and I believe others have done with much less.


    No, Im merely suggesting that my r4 Daka w/ Crit Avoid arrow and 105k health was getting screwed at the opening of P4, which makes the event RNG dependent, and that to make it not RNG dependent you'd likely need r7 Daka w/ probably Tenacity Cross and Crit Avoid arrow... which could still leave her with health immunity and 7 dots, and likely kill her.

    I'm only arguing that it's terribly RNG dependent, and we (as a playerbase) have constantly argued that terribly RNG dependent things are not fun.


    But you (as a playerbase) have argued that everything is terribly RNG dependent.



  • I did it with full G12.
    Step 1: no one should die except zombi until you go p4

    Step 2: talzin lead zeta is a must

    Step 3: before using any secondary skill, be ready on p3 and have all secondary skill available before you enter p4
    If you start before sidius turn use basic and let him use his first aoe so you dont waste your plague stack chances.

    -Spirit will escape from first aoe.

    -aoe will kill asaj, talzin, daka but zombi will use double sacrifice, so you have a high chance about revive old daka.

    -use old daka revive everyone, and talzin aoe, then other secondaries.

    -probably sidius will have 5-6 plague stack and will die immediately.

    -play carefully the rest phases

    - full health mode on old daka and zeta recommended.

    With this strategy you may finish

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