Forum Discussion

voland011's avatar
6 years ago

Selection of rivals for GA

Hello.

I know that this issue has been discussed repeatedly. But I want to understand the logic of the developers. Explain how you can to bring such players together? Do you think - this is fair?
When an opponent has more characters, more modules - you can win only on his mistakes. If he does not make serious mistakes - he won. Is that honest?






and so on...

Why do you consider only the first 80 characters? After all, often squads win from 2-3 times. I hardly recruit 16 squads. But the opponent always has 2-3 squads in reserve. And an advantage in the modules.

And look at the current top of all leagues. There mostly are not strong players. There players with "successful" warehouses. Those who have key characters (Darth Revan, Malak) and who receive weak players as rivals without Darth Revan and Malak and they win easily. So what's the point in such a "top"?

With best regards,

17 Replies

  • "VonZant;c-1932269" wrote:
    "sir_Phantom_Jedi;c-1932261" wrote:
    "Sparkle361;c-1932021" wrote:
    Learn to play. Selecting the right teams for offense and defense.

    There are only 2 known counters to a G13 Malak - your own malak or G13 General Grevious, and if you don't have either of these then there is NO way to play it correctly.


    DR + Maurader works really well...


    I don't have Malak and won my last round against an opponent with g13 DR, Malak, and Badstila. He set his Malak on defense. I got 57 banners against it. My GG was on defense. You can win against that team without those options. It's not easy, but it is most certainly possible.

  • "sir_Phantom_Jedi;c-1932261" wrote:

    There are only 2 known counters to a G13 Malak - your own malak or G13 General Grevious, and if you don't have either of these then there is NO way to play it correctly.


    Man I must be very lucky to beat multiple G13 Malaks every day using two completely different squads.
  • "sir_Phantom_Jedi;c-1932261" wrote:
    "Sparkle361;c-1932021" wrote:
    Learn to play. Selecting the right teams for offense and defense.

    There are only 2 known counters to a G13 Malak - your own malak or G13 General Grevious, and if you don't have either of these then there is NO way to play it correctly.


    I agree that the matchmaking is horrid, but this is not true. I beat g13 DR/Malak teams everyday with a g13 Padmé team. There is some rng, but if you have the same number of g13 toons, the win rate is at least 70-75%.
    So that's 3 counters. But yes, if you don't have one of those 3 - and geared equally, your pretty well going to lose.
  • "Nikoms565;c-1932388" wrote:
    "sir_Phantom_Jedi;c-1932261" wrote:
    "Sparkle361;c-1932021" wrote:
    Learn to play. Selecting the right teams for offense and defense.

    There are only 2 known counters to a G13 Malak - your own malak or G13 General Grevious, and if you don't have either of these then there is NO way to play it correctly.


    I agree that the matchmaking is horrid, but this is not true. I beat g13 DR/Malak teams everyday with a g13 Padmé team. There is some rng, but if you have the same number of g13 toons, the win rate is at least 70-75%.
    So that's 3 counters. But yes, if you don't have one of those 3 - and geared equally, your pretty well going to lose.


    Again DR + Maurader - who is a stupid easy farm (12 energy cantina) and has stupid easy gear requirements to G12 - beats full G13 Malak teams most of the time. He also has a good ship as a bonus.

    Not that there is currently any purpose for his ship - but that's another topic.
  • "Kokie;c-1932249" wrote:
    I have been the lowest GP throughout most of my matches as well as out zetad, fewer g13 and g12 and still managed to come out of the championship with a single loss which was a tie. So dont give me this bull about how its impossible to win. You win by understanding the mechanics of the game and studying your opponents roster and their wins and holds. Most players are creatures of habit and if you can determine if they tend to play aggressively or defensively then you have a good chance at utilizing your roster to be in a position to win.


    You can win. Of course. I wrote about this. But you can win only if the opponent is wrong. And the main question is not whether it is possible to win. But - how honest is this the draw?
  • "Serge;c-1932493" wrote:
    "Kokie;c-1932249" wrote:
    I have been the lowest GP throughout most of my matches as well as out zetad, fewer g13 and g12 and still managed to come out of the championship with a single loss which was a tie. So dont give me this bull about how its impossible to win. You win by understanding the mechanics of the game and studying your opponents roster and their wins and holds. Most players are creatures of habit and if you can determine if they tend to play aggressively or defensively then you have a good chance at utilizing your roster to be in a position to win.


    You can win. Of course. I wrote about this. But you can win only if the opponent is wrong. And the main question is not whether it is possible to win. But - how honest is this the draw?


    No you dont win if your opponent is wrong, you win if you are right. There is a big difference between the two. People tend to look at these matches in preconceived negative light when they see a certain squad or squads superior to their own but fail to take into account where you are superior to your opponent.
  • "Serge;d-210983" wrote:
    Hello.

    I know that this issue has been discussed repeatedly. But I want to understand the logic of the developers. Explain how you can to bring such players together?


    Matching 'relevant GP' and matching leagues.


    Do you think - this is fair?


    Fair? That's subjective.

    The matches have been far more even in GAC than in GA. Wether that's fair or not, is a matter of oppinion.


    When an opponent has more characters, more modules - you can win only on his mistakes. If he does not make serious mistakes - he won. Is that honest?


    If he didn't cheat, then yes, it's perfectly honest.
    If he has more and better mods than you, it's not a game design problem. Enjoy your mod farming :-).




    and so on...

    Why do you consider only the first 80 characters? After all, often squads win from 2-3 times. I hardly recruit 16 squads. But the opponent always has 2-3 squads in reserve. And an advantage in the modules.

    And look at the current top of all leagues. There mostly are not strong players.


    Yet, those 'not strong' players performed better than you. If you believe, you're stronger, just go out and prove it in the next GAC.


    There players with "successful" warehouses. Those who have key characters (Darth Revan, Malak) and who receive weak players as rivals without Darth Revan and Malak and they win easily. So what's the point in such a "top"?


    What makes you so sure, that they don't encounter other players, who also have Revan(s) and Malak, but only have weak opponents? I sense speculations here.