5 years ago
Senator Binks fan kit
Senator Binks
Light Side, Dark Side, Galactic Republic, Sith, Support
Distraction basic: inflict Daze and Confusion on target enemy for 3 turns
Sowing Corruption: inflict Daze and Confusion on all enemies for 3 turns. Jedi and Galactic Republic enemies are Blinded for 2 turns. Remove 30% TM from all enemies and all allies gains 30% TM. (Cooldown 3)
Emergency Powers Special: Give target ally 100% TM and the Emergency Powers unique buff until the end of the battle or another ally gains Emergency Powers (Cooldown 5)
Emergency Powers: gain +50% Speed and +10% TM at the end of each enemys turn. This Character gains a new ability, Republic Assault.
Republic Assault: deal special damage to all enemies and inflict ability block for 1 turn. Summon a Clone Sergeant for each available slot (Cooldown 5)
Playing The Fool unique: Senator Binks cant be targeted, takes 50% less damage and cant be Critically Hit.
Light Side, Dark Side, Galactic Republic, Sith, Support
Distraction basic: inflict Daze and Confusion on target enemy for 3 turns
Sowing Corruption: inflict Daze and Confusion on all enemies for 3 turns. Jedi and Galactic Republic enemies are Blinded for 2 turns. Remove 30% TM from all enemies and all allies gains 30% TM. (Cooldown 3)
Emergency Powers Special: Give target ally 100% TM and the Emergency Powers unique buff until the end of the battle or another ally gains Emergency Powers (Cooldown 5)
Emergency Powers: gain +50% Speed and +10% TM at the end of each enemys turn. This Character gains a new ability, Republic Assault.
Republic Assault: deal special damage to all enemies and inflict ability block for 1 turn. Summon a Clone Sergeant for each available slot (Cooldown 5)
Playing The Fool unique: Senator Binks cant be targeted, takes 50% less damage and cant be Critically Hit.