"TheRHOMBUS;c-2010210" wrote:
"Kyno;c-2010067" wrote:
"Sewpot;c-2010059" wrote:
This is all a ploy to make people spend GET2 on negotiator by stalling on the release of malevolence. Make people fight 6* long enough and they get fed up with it and drop currency that they’re hoarding. They when they see enough 6* negotiators out there then drop malevolence. Typical dev move.
Are you saying the typical dev move is to announce they are going to do something a long time before they do it so everyone can be ready and make the choices they want with plenty of time to plan?
I think he is saying... That the devs watch the data of GET2 and after many players use their GET to 6* Negotiator many other players will be forced to also Get their Negotiator to 6*, because of frustration. Then they won’t have the GET to Get the Malevolence... Get it?
I think it’s more so - TBs are long content. Set up in a way that when you truly defeat it is because your guild as a whole has leveled, geared, and farmed the correct toons over time. TBs aren’t made to be defeated anywhere close at its release.
Stretching out the rewards makes sense.
Long farm for negotiator and mal. This is good as doesn’t mean too guilds will get them instantaneously either.