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DaPowerfulJedi
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6 years ago

Separatist Droid Kit and Rework Ideas

Since CG has confirmed that the Separatists are getting reworked, I thought I’d go back and change a few things on my previous ideas for their kits and reworks. Let me know what you think.


General Grievous Rework Idea
Spoiler

Dark Side, Attacker, Separatist, Droid

Furious Assault Basic: Deal physical damage to target enemy, inflict stagger for 2 turns, and gain 10% turn meter. If the target was already debuffed, Grievous has a 75% chance to attack again. This attack can’t be evaded or countered.

Grievous Wounds Special 1: Deal physical damage to all enemies and inflict speed down and health down for 2 turns. Call all other Droid and Separatist allies to assist on target enemy, dealing 20% more damage. All allies gain offense up for 3 turns. (Cooldown 4)

Sinister Laugh Special 2: Inflict healing immunity on all enemies (which can’t be copied, dispelled or resisted) for 2 turns and remove 40% turn meter, which Jedi can’t resist. Droid allies gain 20% turn meter. ZETA: Summon a B1 Battle Droid to the battle (up to three B1s may be present at a time). Inflict target lock for 3 turns on target enemy. Droid allies gain an additional 10% turn meter. (Cooldown 4)

Tactical Retreat Special 3: General Grievous retreats from battle and defeats himself. He can’t be revived. All allies gain 100% turn meter. He dispels all buffs from all enemies and inflicts the opposite debuffs, if any, for 2 turns. He dispels all debuffs from all allies and grants them the opposite buffs, if any, for 2 turns. This ability starts on cooldown. (Cooldown 6)

Daunting Presence Leader: All enemies have -30% critical chance, critical damage and critical avoidance. Debuffed enemies have -30% offense and defense. All Droid allies get +10% tenacity (stacking) until the end of the battle whenever they take damage. Whenever an ally scores a critical hit, they gain critical damage up and speed up for 2 turns. ZETA: Whenever an ally or enemy resists a debuff, all Droid and Separatist allies gain 10% turn meter and recover 25% health. Droid allies gain a bonus max health percentage equal to their tenacity percentage. Target locked enemies have their cooldowns increased by 1 when they lose target lock.

Ruthless Stretegist Unique: Grievous has +15% max health for each Droid and Separatist ally, and +15% max protection for each Jedi and Galactic Republic enemy. Grievous also has +30% offense. In addition, whenever Grievous falls below 50% health, he dispels all debuffs from himself, takes a bonus turn, and forces a random tank ally to taunt for 2 turns and recover 50% health.



B2 Super Battle Droid Rework Idea
Spoiler

Dark Side, Tank, Droid, Separatist

Heavy Arms Basic: Deal physical damage to target enemy and inflict evasion down for 2 turns. If the target already had evasion down, inflict target lock for 2 turns and grant evasion up to a random ally who doesn't have it for 3 turns.

Mow Down Special: Deal physical damage to all enemies and dispel all buffs on them, with an 80% chance to inflict buff immunity and ability block for 2 turns (applied before damage). All Droid and Separatist allies gain critical chance up for 2 turns. (Cooldown 3)

Relentless Barrage Unique1: B2 has a 60% chance to gain 100% turn meter whenever another ally is evaded or damaged by an attack. B2 has +50% defense and tenacity against Jedi attacks and +50% offense and potency when attacking Jedi enemies. ZETA: B2 gains +20% protection up for 3 turns whenever a Droid ally uses a special ability. While B2 has protection up, all Separatist allies immediately regain any offensive buffs they have for 2 turns whenever they expire.

Programmed Tactics Unique 2: B2 gains taunt for 1 turn whenever a Separatist ally falls below 100% health. While B2 is active, whenever another Separatist ally is defeated, B2 recovers 50% health and grants all allies 20% turn meter, doubled for Separatist allies.



IG-100 MagnaGuard Rework Idea
Spoiler

Dark Side, Tank, Droid, Separatist

Electrostaff Assault Basic: Deal physical damage to target enemy and inflict offense down for 2 turns. If there is at least one other droid ally, gain taunt and defense up for one turn.

Disruption Special: Deal physical damage to all enemies and remove 40% turn meter, with a 50% chance to inflict daze for 2 turns. MagnaGuard gains 5% turn meter for each active galactic republic enemy and separatist ally, plus an additional 50% if any enemies evade this attack. Enemies that are target locked can’t evade this attack and take 25% more damage. (Cooldown 3)

Relentless Assault Unique: MagnaGuard has 80% counter chance. In addition, MagnaGuard gains speed up for 1 turn at the start of its turns if it hasn't been damaged since the end of it's last turn. If it already has speed up, it also gains offense up and critical chance up for 1 turn. ZETA: When an enemy starts their turn, if they are suffering a debuff inflicted by MagnaGuard, MagnaGuard gains 20% turn meter and taunt until the end of that enemy's turn. MagnaGuard recovers 20% health and 10% protection whenever it inflicts a debuff, and if General Grievous is present he also recovers 20% health and 10% protection.



Droideka Kit Idea
Spoiler



Dark Side, Tank, Droid, Separatist

Immense Twin-Blaster Cannons Basic: Deal physical damage to target enemy and inflict speed down and accuracy down for 2 turns. This attack has +10% offense and a 10% chance to attack again (limited once per turn) for each active droid and separatist ally. This second attack can’t critically hit.

Deflector Shield Generator Special 1: Droideka dispels all debuffs from itself, and dispels all debuffs from any allies that had at least one of the debuffs that was dispelled. Droideka gains taunt and protection up (300%) for 4 turns which can't be prevented or dispelled. (Cooldown 5)

Sturdy Assault Special 2: Deal physical damage to target enemy and inflict target lock for 3 turns if the target already had target lock, which can't be copied, dispelled, or resisted. This attack also deals massive damage to the target if they are target locked and below 50% health. (Cooldown 4)

Bodyguard Unique 1: Droideka has +75% defense, doubled if there is at least one active droid ally. Droid allies gain 15% turn meter whenever Droideka takes damage. ZETA: At the end of each enemy turn, if a droid ally took damage and Droideka didn't, all droid allies recover 5% health and protection, and Droideka inflicts target lock for 2 turns on all enemies who damaged a droid ally that turn.

Destroyer Droid Unique 2: Droideka gains +10 speed for each active separatist ally. Droideka has a 40% chance to assist whenever a separatist ally uses an attack. Droideka takes 25% more damage from Thermal Detonators.



B1 Battle Droid Kit Idea
Spoiler



Dark Side, Attacker, Separatist, Droid

Roger Roger Basic: Deal physical damage to target enemy and gain offense up for 2 turns. If the target was debuffed, this attack ignores armor.

Detonator Toss Special: Deal physical damage to all enemies and inflict a thermal detonator on them. Any enemies who evade or resist this attack lose 50% turn meter, which can’t be evaded or resisted. If General Grievous is present, he gains 50% turn meter. (Cooldown 4)

Separatist Infantry Unique 1: B1 Battle Droid starts the battle with 20% turn meter for each Separatist ally. Whenever it damages a target locked enemy, it gains 50% turn meter.

Mass Produced Unique 2: Whenever the B1 uses an ability on it’s turn, it has an 80% chance to call a random Separatist ally to assist. Whenever the B1 is defeated while there is another active Separatist ally, it summons another B1 Battle Droid to the Battle which can’t be prevented, with the same stats the B1 entered the battle with.