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LeviathanTamer's avatar
7 years ago

Ship Challenges 2.0 is Broken (Really)

Now, I already know that just by saying this I've already got people about to post saying "Farm the Purple Mats from the Table" or "Just get set up"

So just stop, because your arguments are already invalid. Namely because you can't even get INTO the actual range of Ship Ability Materials III, because in order to do that you need to get the Executor to 5-stars by doing Capital Ship Upgrades: Grand Moff Tarkin Tier IV and that challenge is broken to hell and back.

This is what Capital Games recommends you have for the fight.

Recommended Level: 75
Ships at: 4-Stars or Higher

and those recommendations are complete and utter LIES. If I am at Level 75, then I'm not even able to ACCESS the Purple Materials to farm unless I get REALLY lucky and manage to beat a Level 78 Fleet with only one casualty at most. Which given the state that Ships are in right now, is damn near impossible.

So, how in the world is a Level 75 Fleet, with 4-star ships, and no purple ability materials, EVER SUPPOSED TO BEAT THIS LOAD OF CRAP?

I'm running a Level 80 Fleet, 7-Star Tie Silencer (7-Star Kylo Ren all abilities sans Zetas), 5-Star Tie Advanced (6-Star Darth Vader all abilities sans Zetas), 5-Star Slave 1 (7-Star Boba Fett all abilities sans Zetas), 5-Star Sun Fac's Ship (5-Star Sun Fac all abilities sans Zetas), and a 6-Star Tie Fighter (6-Star Tie Figher Pilot, All abilities maxed) (All of them are Gear 8, the highest I can go right now)

By all means, I should be absolutely bodying this challenge. It should be unfortunate if I manage to lose a ship. But is that my experience so far?

ABSOLUTELY NOT

Instead, here I am praying to RNGsus that Tie Silencer stuns the Phantom II and doesn't get resisted. Here I am praying that Darth Vader doesn't get destroyed before he can even take his first turn, let alone survive until Sun Fac can arrive to actually tank. Here I am hoping that if all else has gone to plan that the Home One doesn't use its Mass Cleanse to erase everything I've done BECAUSE I CAN BARELY DENT THEIR HEALTH PAST THEIR PROTECTION.

This is THE definition of a Broken Challenge. CG opens up that challenge at Level 75 with 4-Star Ships and recommends that you be Level 75 with 4-Star Ships, that challenge better be able to be beaten at Level 75 with 4-Star Ships

Not Level 85 with Purple Materials and 7-Star Ships with and 7-Star Gear 12 Characters (which is legitimately what I've seen being suggested... for a LEVEL 75 CHALLENGE).

and so far all that I've seen from other people regarding what to do with this, is just freaking SHRUG and go "Oh well nothing can be helped." No. No. Capital Games isn't going to learn about the problem, unless people actually point out that there's a problem. Because no, waiting 10 levels just so you can TRY to even access the Ship Ability Materials III challenge is not a solution to the problem.

"Oh but why is this even a problem?"

It's a problem because I haven't been able to access Zeta Ability mods for SEVERAL MONTHS AND 4 LEVELS!!! This is a direct hindrance to Newer Players, who going by all the recommended strategies that I've seen, will not be able to hope to get any characters Zeta'd by level 82 unless they're willing to forego most of all their Ship Progression via the Fleet Shop just so they can try to save up enough Fleet Tokens to buy 20 Zetas.

These alternative solutions should NOT be the answer to a broken challenge. The answer should be that the broken challenge gets re-balanced so that way players can actually beat the ship challenges at the recommended levels.

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