Here's how to convince folks that there's a problem.
1. Calculate the # of ship omegas required to max out a new ship.
2. Calculate the # of new ships per year.
3. Multiply to get the number of new Omegas required per year
4. Calculate the number of ship omegas gained as income per year
5. Show that line 3 is greater than or equal to line 4.
As long as we're getting more Omegas than we need, then the overall trend is going in the right direction and there's either not a bad problem or no problem at all.
I don't object to the OP bringing it up, but I probably won't countersign without more info showing with numbers that this is a problem.
I don't complain about ship currency when I would love more b/c of mods. It would be very nice to have, but it's not necessary to progress in the game.
In the meantime, remember that you don't have to omega everything. Plo Koon's ship, for instance, is primarily there just for the reinforcement ability. Omegas on the ship are nice, but don't affect why the ship is in your lineup in the first place.
I'm not the best to give advice on which Omegas are skippable, but that could be a useful additional place for this thread to go. Even if they respond positively to your post and release more ship Omegas, it's going to take them a while to make the decision and implement it. So for the time being, at least, Omegas will have to be rationed by some folks.
So what good ships have bad Omegas that could be skipped or not-great Omegas that could be delayed?