Forum Discussion
8 years ago
@CG_Carrie ,
Please consider that while we are waiting for sufficient data for the evaluation of this update, players are spending time and probably money on catching up with the new environment.
I am not sure why the update had to be done all at once, however, I feel that it could have been better if the change were introduced at a slower pace, for example:
Phase 1: introduction of reinforcement abilities
Phase 2: introduction of Ship PvE (battles in PvE will be 3on3, Fleet Arena remain 5on5
Phase 3: TB and TW Fleet will be 3on3, Fleet Arena remain 5on5
Phase 4: make everything 3on3
I'm sure you had your reasons on making the changes all at once.
Personally, this is how I would do it.
I agree that the fights have been shorter. The first 3-5 actions are very critical to the outcome of the battle. This gives a huge value to speed, evasion, damage, and potency/tenacity (landing that first target lock has been more crucial than ever).
Due to the reduction of starting ships, the variation of outcomes have lessened. This limited variation can be neutralized by the addition of reinforcement abilities. I think that this is a good attempt to modify the gameplay. However, most of the time I will never get to enjoy/appreciate the reinforcements that I have prepared since the battle is decided quickly within the first few actions. Losing one ship in the first 3 turns will usually seal my fate. We have got to get that right mixture of ship survivability/damage in order for reinforcements to see decent gameplay.
If the goal was to shorten battles, how am I to enjoy much of the reinforcement abilities?
Or maybe I should change my mindset and expect to see only one or two; or even zero reinforcements.
For what it's worth, I feel that 3on3 battles are less cluttered than 5on5.
I am starting to appreciate it.
Please bring Ship PvE soon.
Thanks.
Please consider that while we are waiting for sufficient data for the evaluation of this update, players are spending time and probably money on catching up with the new environment.
I am not sure why the update had to be done all at once, however, I feel that it could have been better if the change were introduced at a slower pace, for example:
Phase 1: introduction of reinforcement abilities
Phase 2: introduction of Ship PvE (battles in PvE will be 3on3, Fleet Arena remain 5on5
Phase 3: TB and TW Fleet will be 3on3, Fleet Arena remain 5on5
Phase 4: make everything 3on3
I'm sure you had your reasons on making the changes all at once.
Personally, this is how I would do it.
I agree that the fights have been shorter. The first 3-5 actions are very critical to the outcome of the battle. This gives a huge value to speed, evasion, damage, and potency/tenacity (landing that first target lock has been more crucial than ever).
Due to the reduction of starting ships, the variation of outcomes have lessened. This limited variation can be neutralized by the addition of reinforcement abilities. I think that this is a good attempt to modify the gameplay. However, most of the time I will never get to enjoy/appreciate the reinforcements that I have prepared since the battle is decided quickly within the first few actions. Losing one ship in the first 3 turns will usually seal my fate. We have got to get that right mixture of ship survivability/damage in order for reinforcements to see decent gameplay.
If the goal was to shorten battles, how am I to enjoy much of the reinforcement abilities?
Or maybe I should change my mindset and expect to see only one or two; or even zero reinforcements.
For what it's worth, I feel that 3on3 battles are less cluttered than 5on5.
I am starting to appreciate it.
Please bring Ship PvE soon.
Thanks.
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