Forum Discussion
Xhedao
8 years agoSeasoned Veteran
I have a mixed opinion about ships 2.0, however, it is just my opinion:
1) It is okay to do a rework on ships, especially when a big part of the community is not participating, because they do not like it. I Think the main part of the community was just participating in ships 1.0, because they wanted the crystal payout. However, now it is the same. If you want to have more people playing ships expand the crystal payout even more than just for the first 50 players. Why should a guy on place 800 even try to get higher ranked, when there is so a bad reward? The normal arena has for every rank crystal payouts, why not the fleet arena?
2) Yep, I was daily ranked top 5 in ships 1.0 and now also in 2.0. Nothing big changed: everyone is playing the old meta with fully upgraded G12 pilots, also in their reinforcements. I am also dropping the same ranks as before. When time elapses the geonosians will possibly fill the new META role, or at least the reinforcements will dramatically change. We have already 5-10 new guys in our top 20, so somehow the participating people are almost doubled than before.
The only thing I do not like concerning new METAs are the omegas and reinforcement materials to be that rare, cause it take several months to get your ships at a good level. And than you can see: bad decision.
3) Why has a really hard farmable ship to be nerfed? That is somehow a slap in our face. It take me half a year to get the TIE-Reaper to 7*, and the pilots are eating that much carbantis. Every other ship (except KRCS and TIE-S) are in the shops avaiable and get enhanced. Were there no possible other solution to get a balanced (maxed out) ship battle?
4) Somehow it seems that the normal accessable capital ships are now better, than the only legendary capital ship. Is that true? In our shard it looks like, that every player is changing to AA or GMT. So, why should a new player even try to get the Chimaera work, when it is less effective than AA or GMT?
5) One awfull thing are the new TBs. How is it possible, that elite guilds could not win the last ship battle? Why is there now a one wave battle, with a win or go home attitude? I hope the number of waves are changed or the enemy ships will get nerfed in the next TB. Like this it is not WAI, if you want to have an attractive TW.
6) I read everytime something about the ship challenges. It is simply to hard for not maxed out players. Last time I played the challenges was, when I completed them for the first time. After the release of ships 2.0 I had the same lineup for these challenges, and some ships had now, more than 7 months later, maxed out pilots. One of the challenges I still can not win, but I was able before, with half the pilots now maxed out. And yes, I tried several days (luckily there was the QoL-Update ^^) Conclusion: The challenges has to be reviewed and nerfed for ships 2.0.
7) RNG: In ships 1.0 it was stated that RNG was awful. It is the same for 2.0 and it will never ever change. In my opinion, most people who are complaining about RNG are these, who do not have a wide varity in their fleets. Of course, when everybody plays the same stuff, it is just a 50% possibility on AUTO that you win, that is absolutely normal, look into the basics of statistics.
Not as a feedback for CG: I am still able to overcome the old Biggs, ITF and TIE-A META, (of course with the same starting lineup, but less speed for ITF) even by loosing my own Vader before the first reinforcement. The reinforcements are the key. And of course, I also loose, but it is due the reinforcements of the opponent. It is not that much RNG, if you play smart and have thought BEFORE the battle with which ships you want to beat the opponent. Of course, a certain amount of randomness exists, but this is normal.
However, I do not want to gear up that dam ned geonosians. They have no use in other parts of the game and I know, many players, also p2p, do not want to upgrade them. And also, many p2p gamers have payed to get some ships, espacially Reaper, to a good rating, and now it is nerfed. I do not like this nerf.
However, I think the monday event is a hint to the future, as it was mentioned in (I think it was mobilegamer) an interview, that a rework of the fraction is in near future.
1) It is okay to do a rework on ships, especially when a big part of the community is not participating, because they do not like it. I Think the main part of the community was just participating in ships 1.0, because they wanted the crystal payout. However, now it is the same. If you want to have more people playing ships expand the crystal payout even more than just for the first 50 players. Why should a guy on place 800 even try to get higher ranked, when there is so a bad reward? The normal arena has for every rank crystal payouts, why not the fleet arena?
2) Yep, I was daily ranked top 5 in ships 1.0 and now also in 2.0. Nothing big changed: everyone is playing the old meta with fully upgraded G12 pilots, also in their reinforcements. I am also dropping the same ranks as before. When time elapses the geonosians will possibly fill the new META role, or at least the reinforcements will dramatically change. We have already 5-10 new guys in our top 20, so somehow the participating people are almost doubled than before.
The only thing I do not like concerning new METAs are the omegas and reinforcement materials to be that rare, cause it take several months to get your ships at a good level. And than you can see: bad decision.
3) Why has a really hard farmable ship to be nerfed? That is somehow a slap in our face. It take me half a year to get the TIE-Reaper to 7*, and the pilots are eating that much carbantis. Every other ship (except KRCS and TIE-S) are in the shops avaiable and get enhanced. Were there no possible other solution to get a balanced (maxed out) ship battle?
4) Somehow it seems that the normal accessable capital ships are now better, than the only legendary capital ship. Is that true? In our shard it looks like, that every player is changing to AA or GMT. So, why should a new player even try to get the Chimaera work, when it is less effective than AA or GMT?
5) One awfull thing are the new TBs. How is it possible, that elite guilds could not win the last ship battle? Why is there now a one wave battle, with a win or go home attitude? I hope the number of waves are changed or the enemy ships will get nerfed in the next TB. Like this it is not WAI, if you want to have an attractive TW.
6) I read everytime something about the ship challenges. It is simply to hard for not maxed out players. Last time I played the challenges was, when I completed them for the first time. After the release of ships 2.0 I had the same lineup for these challenges, and some ships had now, more than 7 months later, maxed out pilots. One of the challenges I still can not win, but I was able before, with half the pilots now maxed out. And yes, I tried several days (luckily there was the QoL-Update ^^) Conclusion: The challenges has to be reviewed and nerfed for ships 2.0.
7) RNG: In ships 1.0 it was stated that RNG was awful. It is the same for 2.0 and it will never ever change. In my opinion, most people who are complaining about RNG are these, who do not have a wide varity in their fleets. Of course, when everybody plays the same stuff, it is just a 50% possibility on AUTO that you win, that is absolutely normal, look into the basics of statistics.
Not as a feedback for CG: I am still able to overcome the old Biggs, ITF and TIE-A META, (of course with the same starting lineup, but less speed for ITF) even by loosing my own Vader before the first reinforcement. The reinforcements are the key. And of course, I also loose, but it is due the reinforcements of the opponent. It is not that much RNG, if you play smart and have thought BEFORE the battle with which ships you want to beat the opponent. Of course, a certain amount of randomness exists, but this is normal.
However, I do not want to gear up that dam ned geonosians. They have no use in other parts of the game and I know, many players, also p2p, do not want to upgrade them. And also, many p2p gamers have payed to get some ships, espacially Reaper, to a good rating, and now it is nerfed. I do not like this nerf.
However, I think the monday event is a hint to the future, as it was mentioned in (I think it was mobilegamer) an interview, that a rework of the fraction is in near future.
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