Forum Discussion

Ghosty_Goh's avatar
7 years ago

Sith raid feedback

Why nerf it? If Resistance plays well, let it. If STHan makes a squad more viable, let it. Please don’t get me wrong, I don’t mind a challenge. But the inability to log real damage sucks. I mean, geez, a Resistance Squad can score 4 million points but take off only 1-2% from the enemy’s health. So by all means nerf it and prevent even that. Personally, I like the ability to figure out how to solo a raid or phase. How about you just let the player base enjoy it? It’s fun! Is there anything wrong with that?
  • "Ghost_Goh;c-1486887" wrote:
    I think the STHan squad in p3 is fun, especially since the rest of the raid is so difficult. Instead of nerfing STHan, I suggest you set Traya’s Bonds of Weakness max cap at 450 to avoid the lag time. Keep the game moving. Don’t throw up a roadblock.


    I retract and revise...wanna fix it? Make Traya’s Bonds of Weakness cap at 200. And PLEASE fix the laggy nature of this raid (particularly around Traya). That would pretty much solve that issue.
  • I think it’s quite evident the sith raid is not gonna fly. These things happen. Learn from your mistakes and fix what you can. Apologize and try again. ITS JUST NOT FUN!!!
    That’s the truth in a nutshell.
  • "olboombap;c-1499931" wrote:
    I understand your frustrations Ghost, but part of the problem with the JTR and STHan being so powerful and effective for this raid is that it effects the community as a whole. If they are some of the best performing characters, many competitive and semi competitive guilds will force their guild mates/guild candidates to farm/gear up/require those specific toons, thus limiting squad/team diversity.

    The developers have mentioned that the raid was designed with intentions of no team being capable of soloing it. I'm okay with that as it makes the raid more of a team and joint effort. Also, by this tweak/nerf of certain characters mechanics I believe will result in further encouragement of team crafting & testing (which is what I love about a new content).

    However, with the tweaking and nerfing to characters/abilities, I also do expect the developers to tweak/nerf the raid itself. I've heard they have plans on doing so. I really hope the fix the tenacity issues as that would expand the roster of viable characters to use.


    In all sincerity, I appreciate your response and the positive tone. I admit I have grown a little negative recently and your reply was a refreshing one when this forum so many times has an attacking feel when people disagree here.

    I don’t know the answer here. All I can say is that even when JTRey squads amassed more damage than other squads (and they still do), it didn’t appear to be a game changer when such little health percentage actually whittles away from the bosses. Soloing looks out of the question. I certainly understand the devs point; just had fun with the STHan loop until it was taken away. I’m not a theory crafter and appreciate those who work hard to figure these things out (I don’t have the patience or aptitude). I just have fun playing the game every day (and have for 2 years now). I like a challenge. But one that seems nearly impossible, and one that doesn’t provide the rewards at a level for the effort, Just is taking a while for me to fall in love with. Hopefully I’ll get there.

    Again, thanks for your constructive feedback!