Forum Discussion
7 years ago
"CG_RyDiggs;c-1484401" wrote:"KolhammerTime;c-1484358" wrote:
It's kind of hard not to feel slighted as a player when an issue like this, which really should have been caught in testing, requires an immediate fix because it is “undermining the design spirit” and is an issue that impacts the player base positively. Yet problems that negatively impact us, from actual game breaking issues like TB freezes to ongoing bugs like the TIE Reaper seem to catch a priority of "whenever".
Ours is a VERY complicated game, and we work very hard to meet your expectations of 100% issue free. We have/do internal and player testing. That said, having a live game with new things coming out, there are bound to be unforeseen issues. Again, we work very hard to build processes and practices to avoid them, but they do happen. For the health of the game overall, we will work to make fixes as soon as realistically possible.
Note, some 'bugs' have to be added to a Version Update (every 3 months or so) and some we can fix in a Hot Fix (next day). It's not easy to lump them together, but we do our very best to meet your expectations.
Thanks for the feedback!
I understand the need for hot fixes in certain situations, but why are actual game breaking issues (that have been around for far longer than three months) being seemingly ignored or treated as lesser problems in favor of hot fixes like this one? Even accepting that the STHan issue was so major, the rest of the changes don't appear to be something that would warrant a hot fix.
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