Forum Discussion
7 years ago
We recently merged and are in the process of bringing two guilds to heroic level. We've since completed the heroic version of the raid. I'll add some bullet points-
-the biggest detractor for participation in t6 and below is the rewards earned. In my opinion they are not in balance with the time spent completing the raid. That said, in my opinion, heroic is fine.
-the heroic tier of the raid is in my opinion highly satisfying to complete as a guild. The decision to remove the retreat function was ultimately the right call, I believe. This ensures the use of roster depth.
-the damage bug at the end of p4 is annoying. the guild can likely finish the raid in a "throw your whole roster" format, it is frustrating to drop in rank over a bug.
-in my opinion, the most frustrating element as a participant in the heroic raid, is the dependency on RNG factors. Anyone who plays the Chex mix team is aware of this.
-an enjoyable part of the raid is the element of balance or risk/reward. This is particularly true in p2 and 4, stacking cycle of pain/suffering.
Guild is 143mgp, 138m at the time of completion of heroic.
Current "road map" for the raid:
P1 JTR
P2 Trooper/Thrawn
Ackbar lead Leia spam
Phoenix
P3 chex mix
P4 zAsajj lead NS
Entire remaining roster
-the biggest detractor for participation in t6 and below is the rewards earned. In my opinion they are not in balance with the time spent completing the raid. That said, in my opinion, heroic is fine.
-the heroic tier of the raid is in my opinion highly satisfying to complete as a guild. The decision to remove the retreat function was ultimately the right call, I believe. This ensures the use of roster depth.
-the damage bug at the end of p4 is annoying. the guild can likely finish the raid in a "throw your whole roster" format, it is frustrating to drop in rank over a bug.
-in my opinion, the most frustrating element as a participant in the heroic raid, is the dependency on RNG factors. Anyone who plays the Chex mix team is aware of this.
-an enjoyable part of the raid is the element of balance or risk/reward. This is particularly true in p2 and 4, stacking cycle of pain/suffering.
Guild is 143mgp, 138m at the time of completion of heroic.
Current "road map" for the raid:
P1 JTR
P2 Trooper/Thrawn
Ackbar lead Leia spam
Phoenix
P3 chex mix
P4 zAsajj lead NS
Entire remaining roster
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