Forum Discussion
7 years ago
1) Tier 4, then 3, now 2.
2) 60m GP then after the top 3 people (The only 3 with a JTR Team) left to join guilds that can do T6/Heroic we dropped to ~50m. Then after others stopped playing due to the top people leaving/didn't want to have to do the raid, we lost another ~5m to bring us to 45m
3) The raid generally takes ~3 days to finish, so everyone throws everything they can into phase 1. Which generally takes an entire day. No one in the guild has a JTR team, so Phase 1 goes very slow. Phase 2 and three are usually done within a 6 hours. Our guild generally uses the "best" teams available for them. Lately, most of the guild has finished putting together Chex Mix for Phase 3. Phase 4 takes another day to get through. We don't have any JTR teams, so its a long slog through getting DN down, then much quicker after that.
4/5) The shield on DN has to be the most demoralizing. Even doing high damage gets mitigated and even sometimes nulled entirely. Only have 1 option for reliable amount of damage on Nihilus is very discouraging to the guild, especially since JTR is one of the hardest farms in the game (the Vets requirement alone is enough to make most of our guild not make her a priority). I would recommend to make the shield on DN only something for T5/6/Heroic. And even at T5 scale it way down. Overall, I like the theme of the raid. And I also enjoy Phases 2 and 3. I even like Phase 4 once DN is down. The real downfall of the raid is centered entirely around DN from my standpoint.
The gear is really bad for such a low tier after the rollback. For a guild that does heroic Pit and HAAT there seems to be no point in even doing T2 of Sith, and T3 take even longer to do. Not to mention most of the gear that the top end members of the guild need come from T5+ of the raid... so we will not be seeing those tiers for quite a while.
2) 60m GP then after the top 3 people (The only 3 with a JTR Team) left to join guilds that can do T6/Heroic we dropped to ~50m. Then after others stopped playing due to the top people leaving/didn't want to have to do the raid, we lost another ~5m to bring us to 45m
3) The raid generally takes ~3 days to finish, so everyone throws everything they can into phase 1. Which generally takes an entire day. No one in the guild has a JTR team, so Phase 1 goes very slow. Phase 2 and three are usually done within a 6 hours. Our guild generally uses the "best" teams available for them. Lately, most of the guild has finished putting together Chex Mix for Phase 3. Phase 4 takes another day to get through. We don't have any JTR teams, so its a long slog through getting DN down, then much quicker after that.
4/5) The shield on DN has to be the most demoralizing. Even doing high damage gets mitigated and even sometimes nulled entirely. Only have 1 option for reliable amount of damage on Nihilus is very discouraging to the guild, especially since JTR is one of the hardest farms in the game (the Vets requirement alone is enough to make most of our guild not make her a priority). I would recommend to make the shield on DN only something for T5/6/Heroic. And even at T5 scale it way down. Overall, I like the theme of the raid. And I also enjoy Phases 2 and 3. I even like Phase 4 once DN is down. The real downfall of the raid is centered entirely around DN from my standpoint.
The gear is really bad for such a low tier after the rollback. For a guild that does heroic Pit and HAAT there seems to be no point in even doing T2 of Sith, and T3 take even longer to do. Not to mention most of the gear that the top end members of the guild need come from T5+ of the raid... so we will not be seeing those tiers for quite a while.
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