Forum Discussion
8 years ago
To add to my previous comment, while I've enjoyed learning and playing with the mechanics of the raid, I've noticed some factors that would make the whole thing less RNG dependent, and more strategy dependant.
- in P1 Darth Nihilus has a 50% chance to take a bonus action after his second action. This alone makes the chances of a successful run RNG dependent. It's almost impossible to plan ahead because of this. It's highly frustrating to have to restart your 5-10 minute run because the AI RNG decided to attack a third time. Ultimately, it's stressful. This is the same for P2 with Darth Sion. Eliminating this feature would make runs now consistent without taking away from the strength of the raid boss.
-in P1 we have no control over who gets the second unbreakable will buff after the first was given. For instance, if bb8 gets the UW, there's no reason to continue the run because he's the catalyst for the team, and must take turns. Eliminating this feature and replacing it with something more controllable would alleviate this frustration. Perhaps whoever defeats the menacing foe gets the buff. This would be much more efficient and would allow us to strategize accordingly.
-throughout the raid, the bosses have stacking tenacity. This renders many characters useless, as debuffs have been prominent for some time. It's a highly frustrating experience but could possibly benefit from reevaluation.
- as I've stated in my previous post, I personally feel the rewards that are currently in place at the heroic level (guaranteed gear piece among salvage) are fair for the time/effort involved. For t6 and below, the rewards are underwhelming and because of this, I've noticed some are unmotivated to participate.
Please take these things into account as well. Thank you.
- in P1 Darth Nihilus has a 50% chance to take a bonus action after his second action. This alone makes the chances of a successful run RNG dependent. It's almost impossible to plan ahead because of this. It's highly frustrating to have to restart your 5-10 minute run because the AI RNG decided to attack a third time. Ultimately, it's stressful. This is the same for P2 with Darth Sion. Eliminating this feature would make runs now consistent without taking away from the strength of the raid boss.
-in P1 we have no control over who gets the second unbreakable will buff after the first was given. For instance, if bb8 gets the UW, there's no reason to continue the run because he's the catalyst for the team, and must take turns. Eliminating this feature and replacing it with something more controllable would alleviate this frustration. Perhaps whoever defeats the menacing foe gets the buff. This would be much more efficient and would allow us to strategize accordingly.
-throughout the raid, the bosses have stacking tenacity. This renders many characters useless, as debuffs have been prominent for some time. It's a highly frustrating experience but could possibly benefit from reevaluation.
- as I've stated in my previous post, I personally feel the rewards that are currently in place at the heroic level (guaranteed gear piece among salvage) are fair for the time/effort involved. For t6 and below, the rewards are underwhelming and because of this, I've noticed some are unmotivated to participate.
Please take these things into account as well. Thank you.
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