Forum Discussion
7 years ago
"xtended2l;c-1531211" wrote:"Rebel_yell;c-1531093" wrote:"xtended2l;c-1531025" wrote:"Rebel_yell;c-1530886" wrote:"xtended2l;c-1530870" wrote:"Rebel_yell;c-1530846" wrote:
DN being really difficult in Phase 1 follows the same Raid design as NAAT / HAAT. GG used to be the toughest to get through until players farmed the right combination of characters (or exploited a design flaw with zKylo Ren).
Guild leadership needs to stop pushing players into the top tier which requires the guild to constantly be engaged in STR. As mentioned, the rewards aren't that great. So why not just do a couple of T5's or T4's and then drop down to T2 or T3 a couple of times so players get a break? You still get currency.
A lot of the "problems" people state about the raid are just the same game play challenges we've all encountered in previous raids and / or are the result of poor guild leadership. Please please please stop forcing your players into constantly playing STR.
PS - I also think health on the raids should be dropped another 10% across all non-heroic tiers, but the bigger problem is people launching the most difficult raid their guild can complete without wasting tickets over and over and over again. Don't blame the game for poor leadership.
Cannot agree with this. How it works in our guild:
We are not forcing anyone to play STR. We discuss it with everyone, and try to find a better tier to accomplish. First we tried lower tiers of the raid, aka 2,3 and rewards were just ridiculous. Absolutely useless gear for us. And 3rd tier was the one, which still takes less time to finish than to collect back spent raid tickets. From the other hand, tier 4 takes double time to accomplish(compared to 3), so our raid tickets stuck at 150k, but it gives good rewards, like carbanti 3, stun guns 5, holoprojectors 3, etc.. That is the gear everyone need. So there is no point in doing tier 3, if it was even 3 times easier.
1st and 4th phases of the raid are boring anyway, not depending on the tier you are playing. Also player loses only 10-20% damage by autoplaying these phases instead of playing them manually. And it is not a big payout for not getting bored by broken mechanics.
That line of thinking is exactly what's going to lead to burnout. My point was very simple, the gear rewards aren't good. Run a couple at the max tier you can complete and then run a couple of them at a lower tier simply for the currency. If everyone in your guild is onboard with constantly running Tier 4 without a break in play, good on you, but then don't let me catch you posting that players are "burned out"
Also, you can buy all of those with guild currency. So, if you're able to burn down tickets in Tier 2 or Tier 3, you actually get more currency which equals more rewards. You're leaving raid gear on the table with your method.
No and no. We calculated even this. Guild currency does not fix anything. You cannot buy all the gear you receive for completing tier 4 using that bonus amount of currency(the difference is about 1000 guild tokens), which comes from completing tier 3 twice.
And again, the reason people autoplays 1st and 4th phase is because of boring Nihilus. It is two different reasons why players do not care much about new raid.
You said you were constantly sitting at 150k tickets. If you're wasting tickets, you're wasting currency. Your calculations are wrong.
My calculations are just fine. I dont see any calculations from you though, which prove that my calculations are wrong.
We are legit trying to help you. Let us.
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