Forum Discussion
7 years ago
A guild should be able to run whatever tier raid they want to run. But I think it would be a useful to put some kind of warnings into the game if a guild is launching a tier they probably cannot do.
Example: Have our holotable tutor lady pop up and give them a talking to if they are entering into a tier that will crush their hopes and dreams. Each guild member should see this warning upon entering the raid for the first time since it was launched. Make sure they understand that this is higher level content and they just are not ready, but proceed if they want to. Give the option to dismiss her warning straight away, and disable the warning if the guild manages to defeat the tier in a timely fashion.
Indeed it would be very difficult to introduce content like this with tiers tuned for all player levels. Need to somehow manage players' expectations about what they think they should be able to do and what they are really capable of doing. With the HAAT raid, they punted on multi-level tuning and just gave us two levels: normal soul-destroying level, and heroic coming-of-age level. This was not well received; players asked for the more lower tiers, just so they could play the raid without it feeling like a hopeless slog. Players wanted to play it at an easier level even if the rewards were worthless.
Now they gave us the Sith raid with multi-level tuning so lower power players can participate in the raid before they are ready, earning worthless rewards upon completion. Oh, I guess this is not good enough either. Imagine the moaning if there were only two STR levels like HAAT.
Example: Have our holotable tutor lady pop up and give them a talking to if they are entering into a tier that will crush their hopes and dreams. Each guild member should see this warning upon entering the raid for the first time since it was launched. Make sure they understand that this is higher level content and they just are not ready, but proceed if they want to. Give the option to dismiss her warning straight away, and disable the warning if the guild manages to defeat the tier in a timely fashion.
Indeed it would be very difficult to introduce content like this with tiers tuned for all player levels. Need to somehow manage players' expectations about what they think they should be able to do and what they are really capable of doing. With the HAAT raid, they punted on multi-level tuning and just gave us two levels: normal soul-destroying level, and heroic coming-of-age level. This was not well received; players asked for the more lower tiers, just so they could play the raid without it feeling like a hopeless slog. Players wanted to play it at an easier level even if the rewards were worthless.
Now they gave us the Sith raid with multi-level tuning so lower power players can participate in the raid before they are ready, earning worthless rewards upon completion. Oh, I guess this is not good enough either. Imagine the moaning if there were only two STR levels like HAAT.
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