Forum Discussion
MKIceman
4 years agoRising Newcomer
1) What was the design intention behind making mods completely random yet so vitally important to your roster? To us, mods are the single worst thing about the game, we have no control over stats beyond buying more chances. Are there any plans to change this?
2) Fleets and ship combat are at least half of what Star Wars is, to me and all the Star Wars fans I know. Yet this game seems to treat it as a side thought, a new player gets it extremely late in their leveling, and it's basically just a skin of ground combat but twice as expensive (must gear characters AND ships), all of which is very discouraging. Are there any plans to overhaul this? Here is my very old post on the subject that seemed to have been ignored here (yet everyone in my guilds and my squad and fleet shards thought it was a good idea): https://forums.galaxy-of-heroes.starwars.ea.com/discussion/185509/fleet-ship-and-space-combat-overhaul-suggestion#latest
3) How are bug fixes vs enhancements vs new content prioritized against each other? I understand that you must adhere to Star Wars release schedules, but who determines that audio bug X is more important than saved fleet roster enhancement Y, and what does that prioritization process look like?
4) Please tell us more about the fundamental code architecture change your team mentioned many months ago. We got some vague descriptions about it allowing you to be more flexible, but can you talk specifics? Will this enable the game to catch up to or compete with new games that currently perform better with better graphics (such as DSA, Genshin Impact, etc.)?
Thank you
2) Fleets and ship combat are at least half of what Star Wars is, to me and all the Star Wars fans I know. Yet this game seems to treat it as a side thought, a new player gets it extremely late in their leveling, and it's basically just a skin of ground combat but twice as expensive (must gear characters AND ships), all of which is very discouraging. Are there any plans to overhaul this? Here is my very old post on the subject that seemed to have been ignored here (yet everyone in my guilds and my squad and fleet shards thought it was a good idea): https://forums.galaxy-of-heroes.starwars.ea.com/discussion/185509/fleet-ship-and-space-combat-overhaul-suggestion#latest
3) How are bug fixes vs enhancements vs new content prioritized against each other? I understand that you must adhere to Star Wars release schedules, but who determines that audio bug X is more important than saved fleet roster enhancement Y, and what does that prioritization process look like?
4) Please tell us more about the fundamental code architecture change your team mentioned many months ago. We got some vague descriptions about it allowing you to be more flexible, but can you talk specifics? Will this enable the game to catch up to or compete with new games that currently perform better with better graphics (such as DSA, Genshin Impact, etc.)?
Thank you
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