Forum Discussion
4 years ago
"Fatal;c-2230913" wrote:"SCCH;c-2230752" wrote:
I think we need QoL upgrades. There have been a zillion posts with great ideas. While some/many/all have been discarded because of technical issues (I'm looking at you, preset fleet squads), I want to ask for two very simple, apparently cheap changes that would help us massively managing mods:
1) Filter mods by level. It would massively reduce the scrolliosis when upgrading mods.
2) Filter by locked/unlocked mods. I lock the useful mods so that I can mass sell the bad ones after my filtering is done. Then I have a ton of decent mods locked in the inventory, which makes you have to scroll a lot when you are managing the rest, deciding if they are worth, upgrading etc.
I would be extremely happy with just one of these two.
Actually the filter by locked/unlocked should be already kinda implemented in the code. When you go to the mass sell screen the locked mods are automatically excluded from the list. Would be neat to have the option to exclude them from the upgrade list too at will.
The game already filters mods by level by default (rarity) sorting.
Mark as junk/sell all junk would also be an awesome addition to have alongside the lock feature alongside this other stuff.
Yes, but when you level up the mod it goes to the higher level tier so you have to scroll down back to the level 1 mods. There are tricks to reduce scrolliosis like filter by form, dots, color at the same time but it is still cumbersome. Having a screen showing only lvl 1 mods would massively help upgrading them. A mass upgrade tool would also be awesome of course, but since many devs said that no QoL are expected I would settle with filter by level.
Good idea regarding the mark for junk.
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