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Ichiraikou
6 years agoNew Spectator
Nice Rework idea. I like it. I actually have verry little feedback on it, but I do have something.
This ability is the one I want to focuss on. The -15% accuracy isn't going to work I'm afraid. Simply because charaters have 0% accuracy by nature. Accuracy is a stat that counters evasion (other than foresight). so 0-15 is for the game still going to be 0. It does nothing. Instead why not do something like this:
1: At the start of his turn, Stormtrooper grants Evasion Up to all enemies untill the end of his turn.
or:
2: Enemies have +30% Evasion during Stormtroopers turn.
This would also create some nice synergy's and counters. So I think it could work.
Other than this I have no problems with the kit. I love it. Nice work.
"DaPowerfulJedi;d-209298" wrote:
Buckethead Unique 2: Stormtrooper has -15% accuracy for each active enemy. Whenever Stormtrooper is evaded he recovers 10% health and protection, grants a random Empire ally potency up for 1 turn, and gains 10% turn meter. Stormtrooper removes 10% turn meter from each enemy whenever he is damaged while taunting.
This ability is the one I want to focuss on. The -15% accuracy isn't going to work I'm afraid. Simply because charaters have 0% accuracy by nature. Accuracy is a stat that counters evasion (other than foresight). so 0-15 is for the game still going to be 0. It does nothing. Instead why not do something like this:
1: At the start of his turn, Stormtrooper grants Evasion Up to all enemies untill the end of his turn.
or:
2: Enemies have +30% Evasion during Stormtroopers turn.
This would also create some nice synergy's and counters. So I think it could work.
Other than this I have no problems with the kit. I love it. Nice work.
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