9 years ago
Stormtrooper rework
So I'm not sure how many of you use the stormtrooper but I've only ever used him with the empire synergy and he still sucks. I know he gains lots of defense, but its still not enough to keep up with dispellers and high damage outputs like rey. The stormtroopers also felt like an overwhelming force in great numbers, but you can only have one stormtrooper on your team..... Here is what I've proposed as a possible rework that still keeps the same feel of him being a stormtrooper.....
(this will be the abilities with omegas included)
Basic - "Open Fire" - The Stormtrooper attacks 3 times, each attack has a 75% chance to miss the target. The target is stunned for as many turns as they were hit. If none of the attacks hit then the target gains 25% turn meter. (2500-3000 Damage) (this gives you the feel of stormtroopers missing regardless of evasion, however if you catch a stray baster shot its not gonna be fun for you)
Special - "Form the Front" - Stormtrooper taunts for 2 turns and gains 10% max health for each living Empire Ally. (This ability still helps him perform as the tank he should be) (4 turn cooldown)
Passive - "Imperial Garrison" - Stormtrooper has 40% chance to revive at 100% health and 50% turm meter, Plus 10% chance to revive for each living Empire Ally. (notice how this does not say protections, just full health. I believe this helps the stormtrooper feel like they are more of an overwhelming threat while still maintaining enough balance for PvP play.)
Health - Somewhere around 16,000 (Stormtrooper's health is only large if he's got empire friends)
Speed - 115 (not exceedingly fast even with Tarkin as lead)
Potency/Tenacity - Something reasonable for his stun to hit and for him to have a little chance to avoid some negative stats.
What do you guys think? I believe this at least helps the empire teams to feel like they have an army of stormtroopers.
(this will be the abilities with omegas included)
Basic - "Open Fire" - The Stormtrooper attacks 3 times, each attack has a 75% chance to miss the target. The target is stunned for as many turns as they were hit. If none of the attacks hit then the target gains 25% turn meter. (2500-3000 Damage) (this gives you the feel of stormtroopers missing regardless of evasion, however if you catch a stray baster shot its not gonna be fun for you)
Special - "Form the Front" - Stormtrooper taunts for 2 turns and gains 10% max health for each living Empire Ally. (This ability still helps him perform as the tank he should be) (4 turn cooldown)
Passive - "Imperial Garrison" - Stormtrooper has 40% chance to revive at 100% health and 50% turm meter, Plus 10% chance to revive for each living Empire Ally. (notice how this does not say protections, just full health. I believe this helps the stormtrooper feel like they are more of an overwhelming threat while still maintaining enough balance for PvP play.)
Health - Somewhere around 16,000 (Stormtrooper's health is only large if he's got empire friends)
Speed - 115 (not exceedingly fast even with Tarkin as lead)
Potency/Tenacity - Something reasonable for his stun to hit and for him to have a little chance to avoid some negative stats.
What do you guys think? I believe this at least helps the empire teams to feel like they have an army of stormtroopers.