tomtomvader298
13 days agoRising Traveler
Suggestion: First Order Tie Bomber As 7th Ship slot for FO Fleet
Image link (reconstruct manually):
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First Order Tie Bomber (TIE/se) Pilotless
Considering we already have the imperial tie bomber, there is a base model that could be tweaked like:
Unique Ability: Enhanced Scanners
Passive Effect:
Upon entering battle, allFirst Order allies gain Accuracy Up for 2 turns. If this ability is maxed:
- Grant Accuracy Up for 3 turns.
- If TIE Dagger is active, call it to assist every First Order ally once over the next 3 turns.
- TIE Dagger deals +25% damage on these assists if the enemy has Hull Breach.
Visual Concept: When deployed, the bomber emits sleek crimson scan pulses that ripple through allied ships like sonar—followed by a fast cut to the Dagger boosting into formation behind each ally (similar to Malavolence when granting the abilities on the geo ships).
Basic Ability: L-s9.3 Laser Cannons
Description:
Fire all four L-s9.3 laser cannons mounted on the bomber’s forward tips.
- Deal physical damage to target enemy.
- If the target does not have Hull Breach, inflict Hull Breach for 2 turns and deal 20% max Protection damage.
- If target does have Hull Breach, deal +50% bonus damage instead.
Visual Cue: Crimson beams fire in rapid sequence from each wingtip, followed by a breach ripple across the target’s hull plating.
Special Ability: Froward Bombardment (CD: 3)
Description:
Execute a semi-circular torpedo strike pattern across enemy ships.
- Apply Hull Breach to all enemies for 3 turns (cannot be evaded or resisted).
- If an enemy is already Breached, deal 2× physical damage instead.
- First Order allies gain +10% Turn Meter for each Breached enemy.
Visual Inspiration: Punishing One Sweep Motion