Forum Discussion

Taiya_Dordala's avatar
Taiya_Dordala
New Spectator
2 years ago

Supreme Leader Snoke Galactic Legend Concept Kit

This kit is influenced by a kit concept by @rdtfjgyjgvm which can be found here:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/263137/galactic-legend-discussion-snoke-and-thrawn#latest

Modifications both big and small have been made by myself and doing a little research I put some stuff out there for two different Praetorian Guards to defend Snoke. Suggestions and comments are always appreciated.

SUPREME LEADER SNOKE
Description: The elusive supreme leader of the First Order, Snoke shuts down enemy forces while raising First Order allies to new heights.

“Master in the Shadows” (Unique); Supreme Leader Snoke has +15% Max Protection for each First Order ally, doubled for First Order Tanks, at the start of battle (excluding summons). First Order allies have bonus Defense and Tenacity equal to 25% of their base Defense and Tenacity while they have any Protection. Snoke recovers Protection equal to 35% of the damage he deals and whenever a First Order ally scores a Critical Hit, they gain +5% Max Protection (stacking) for the rest of the encounter.
Whenever a Resistance enemy uses a Special ability, a random ally that does not already have it gains Protection Up (30%) for 2 turns. Whenever a Resistance enemy is defeated, the Weakest ally recovers 30% Health and Protection and all First Order allies gain Defense Up for 2 turns.
On Supreme Leader Snoke’s defeat, summon a Praetorian Guard in his place and all Praetorian Guards recover 20% Health and Protection and gain Offense Up and Speed Up for 2 turns.
“Supreme Leader of the First Order” (Leader); At the start of battle, First Order allies gain +8% Defense, Max Health, and Tenacity for each other First Order ally. At the start of each encounter and whenever an ally Taunts, First Order allies gain Critical Hit Immunity for 1 turn and recover 10% Health and Protection.
At the start of battle, summon a Praetorian Guard to an available slot and grant allied Kylo Ren (Unmasked) Taunt for 2 turns. Whenever a First Order ally is defeated, Supreme Leader Snoke gains 30% turn-meter and other First Order allies gain half that amount. Whenever Supreme Leader Snoke uses an ability on his turn, First Order allies gain 2% Mastery (stacking) for the rest of the encounter.
“Force Domination” (Basic); Deal Special Damage to the target enemy and inflict Shock and Defense Down for 2 turns. If the target enemy is a Jedi, Unaligned Force User or Resistance, these debuffs cannot be resisted and are inflicted on a random other enemy for 2 turns. This attack cannot be Evaded and deals 30% more damage for each active First Order ally, doubled for Praetorian Guards and Kylo Ren (Unmasked). Animation: Snoke reaches out a withered hand to the target enemy.
“Force Probe” (Special); Cooldown of 3; Deal Special Damage to the target enemy and dispel all buffs from them. Inflict them with Torture for 1 turn and remove 3% Mastery (stacking) for the rest of the encounter for each buff dispelled. When Torture expires from the enemy, their Critical Damage is reduced by 20% (stacking) for the rest of the encounter. Animation: Snoke rises and lifts both hands as if to use the Force to raise the enemy off their feet.
“Manipulator” (Special); Cooldown of 3; Equalize all ally Health and Protection, then grant target ally Taunt and Protection Up (50%) for 2 turns. When this Protection Up is consumed or dispelled, the target ally loses Taunt and all allies gain Foresight for 2 turns. Animation: Snoke waves a hand, giving the order.
“Dark Ascension” (Ultimate); Supreme Leader Snoke gains 5% Ultimate Charge whenever any character uses a Special ability or an ally is defeated, doubled for First Order allies and tripled for Praetorian Guards and Kylo Ren (Unmasked). This ability can be used at 65% or more Ultimate Charge.
At 65% Ultimate Charge, dispel all debuffs from allies, equalize their Health and Protection. Enemies lose 25% Health and Protection and all allies recover 15% of the total Health and Protection removed this way. Enemies inflicted with Torture are dealt Massive Damage and First Order allies gain Offense Up, Tenacity Up and Protection Up (50%) for 3 turns. At 100% Ultimate Charge, also summon a Praetorian Guard to all available slots.
“PRAETORIAN GUARD SUMMON” (Unique);

“Elite Warrior” (Unique); The Praetorian Guard Summon gains +15% Defense for each First Order ally and recovers 1% Health on taking damage for each First Order Tank ally.
“Vibro Sword Assault” (Basic); Deal Physical Damage to the target enemy and inflict Offense Down and Potency Down for 2 turns. If this attack is a Critical Hit, instead inflict Ability Block for 1 turn and dispel all debuffs from the Praetorian Guard Summon. Animation: The Praetorian Guard lunges and slashes with his vibro swords.
“Savage Assault” (Special); Cooldown of 3; Deal Physical Damage to the target enemy and a random enemy, which cannot be Countered. Gain Potency Up and Retribution for 2 turns. Animation: The Praetorian Guard slides toward the target enemy and slashes.

PRAETORIAN GUARD

“Vibro Bisento Guard” (Unique); The Praetorian Guard begins each encounter with Taunt and Retribution for 2 turns. For each First Order ally at the start of battle, the Praetorian Guard gains +15% Defense for the rest of battle, and for each active First Order Tank, the Praetorian Guard recovers 1% Health whenever it takes damage.
“{insert name}” (Basic); Deal Physical Damage to the target enemy and inflict Speed Down for 2 turns. On a Critical Hit, inflict Stagger for 2 turns and recover 20% Protection. Animation: The Praetorian Guard brings it’s vibro bisento down on the target enemy.
“Rending Strikes” (Special); Cooldown of 3; Deal Physical Damage to the target enemy twice and Dispel all debuffs from the Praetorian Guard. Recover Health equal to the damage dealt and gain Taunt for 2 turns. Animation: Slash horizontally then overhead on the target enemy.
  • "rdtfjgyjgvm;c-2418484" wrote:
    I love a lot of the changes but I wanted to design him to be centered around his guards hense why I added 4 different types with an array of abilities and strengths. I wanted to also recreate how skilled and dangerous they were and that they could keep up with trained force users. Last Jedi is a bad example ik.


    I could see that, but at the same time, it would flush out any other allies like Kylo Ren (Unmasked) which I had originally planned would have a stronger synergy with Snoke. I could update the kit to summon a guard on the defeat of other allies around Snoke. In fact, I think your kit idea did the same. But that would be like saying give the Inquisitors the Revives and on-death benefits of the Night Sisters, really. lol
    I'll think more about it.