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2 things. 1. Any chances of bringing back the collapsible headers. And 2. What is your math on the percentage completed? If you don't want to say, that is cool.
Just trying to figure out the 1% differences between these 2 farms.
Leviathan needs a ship (4* and level 85) and 7 relic levels. Profundity needs 1 shard level, 11 gear levels, and 29 relic levels.
Love the new updates. Thanks
Thanks for the kind words!
1. Actually, I was just working on that today and you can now collapse individual farms and/or the custom section, preset section, and the "all your stuff" section. Might bring back the different category headers, but I'm running out of summer, it's surprisingly complex, and I am very slow.
2. The math for the percents is kind of difficult because each character gears up at different rates as well, but here's what I thought was an okay solution (open to a different idea, but haven't had any suggestions yet):
Each ship/character is weighted equally.
Each category of requirement is also weighted equally.
So for a character that requires relics: level, stars, gear, and relic are all 25% each. If the max is gear, then level, stars, and gear are all 33.3%, etc. The ships in these examples will be 50/50 for level and stars.
So, Revan there should be 25% + 25% + 25% + 8/9 x 25% = 97.2% done.
The other three characters are 75% + 5/7 x 25% for about 92.9% done.
11/16ths + 97.2% of 1/16th + 92.9% of 3/16ths gets the total of about 92%.
Just for fun: Profundity gets 9/14ths + (25% + 6/7 x 25% + 10/13 x 25% +0) x 1/14 + (50% + 11/13 x 25% + 0) x 1/14 + (75% + 5/7 x 25%) x 1/14 + (50% + 9/13 x 25% +0) x 1/14 + (50% + 11/13 x 25% +0) x 1/14 = 90.6% or about 91%.
I could probably just weight relics more than gear more than stars more than level. Maybe a ratio of 1:2:3:4? It'd be pretty arbitrary, but maybe better? What do folks think?
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