Forum Discussion
7 years ago
Carrie, Eric and Nick,
Thank you for this unprecedented opportunity to ask questions concerning the game. My name is Maegor, and I am an admin on a discord server for guild leaders, named Make SWGoH Great Again, that has guild leaders and officers of just shy of 1,000 guilds, ranging from the very top guilds to new guilds.
We have formally written and forwarded three letters to your design team in the past. I guess my first question is have those letters been seen by you and other “higher ups” within CG? And if so, we would appreciate any honest feedback about the content of the letters. Are they helpful to your team and would you like us to continue to send them when there is a consensus of a problem among guild leaders?
Moving on to the sith raid, I feel that currently there is an issue with the amount of health in the T6 and below tiers of the new raid. Please know that my guild is currently running heroic, so this issue does not directly affect me. But many guild leaders are discussing player ennui with the new raid because there is constantly one active. The issue is that as soon as you can defeat a T6 in the amount of time that you can actually deplete your raid tickets, you are ready for heroic. Right now, the rule of thumb is that if you can do t6 in under two resets, you are ready for heroic. I think if t6 and below had a 25-35% cut in health across the board, you would see less frustration with the new raid from guilds that cannot complete heroic.
Also, speaking for my own guild of 150 members, and I assume many here, mod management is currently an issue. Moving mods for all of the different game modes is tedious and time consuming. There are two ways to spend time in this game: 1) by playing content and having fun, and 2) the managerial work on your account, which is currently dominated by moving mods, which a heavy majority of players do not find fun. Are there plans to address mod management, and is there a timeframe to implement those plans?
My final question would be for our theory crafting community. Would it be possible to either have a database for boss stats (health, armor, etc.) on the official site, or could you let the team at swgoh.gg “mine” these values so that we could have them on hand? I bring this up because recently there was a debate if armor shred was stacking correctly. For most raid bosses, it appears that armor is so low that multiple armor shreds do not matter, so testing this in game, made it appear that armor shred was not stacking. I think issues like this could be resolved if we had resources to check. To piggy back, formal damage equations would also help in this matter.
Thank you for your time and thank you so much for hosting this event.
Maegor
Thank you for this unprecedented opportunity to ask questions concerning the game. My name is Maegor, and I am an admin on a discord server for guild leaders, named Make SWGoH Great Again, that has guild leaders and officers of just shy of 1,000 guilds, ranging from the very top guilds to new guilds.
We have formally written and forwarded three letters to your design team in the past. I guess my first question is have those letters been seen by you and other “higher ups” within CG? And if so, we would appreciate any honest feedback about the content of the letters. Are they helpful to your team and would you like us to continue to send them when there is a consensus of a problem among guild leaders?
Moving on to the sith raid, I feel that currently there is an issue with the amount of health in the T6 and below tiers of the new raid. Please know that my guild is currently running heroic, so this issue does not directly affect me. But many guild leaders are discussing player ennui with the new raid because there is constantly one active. The issue is that as soon as you can defeat a T6 in the amount of time that you can actually deplete your raid tickets, you are ready for heroic. Right now, the rule of thumb is that if you can do t6 in under two resets, you are ready for heroic. I think if t6 and below had a 25-35% cut in health across the board, you would see less frustration with the new raid from guilds that cannot complete heroic.
Also, speaking for my own guild of 150 members, and I assume many here, mod management is currently an issue. Moving mods for all of the different game modes is tedious and time consuming. There are two ways to spend time in this game: 1) by playing content and having fun, and 2) the managerial work on your account, which is currently dominated by moving mods, which a heavy majority of players do not find fun. Are there plans to address mod management, and is there a timeframe to implement those plans?
My final question would be for our theory crafting community. Would it be possible to either have a database for boss stats (health, armor, etc.) on the official site, or could you let the team at swgoh.gg “mine” these values so that we could have them on hand? I bring this up because recently there was a debate if armor shred was stacking correctly. For most raid bosses, it appears that armor is so low that multiple armor shreds do not matter, so testing this in game, made it appear that armor shred was not stacking. I think issues like this could be resolved if we had resources to check. To piggy back, formal damage equations would also help in this matter.
Thank you for your time and thank you so much for hosting this event.
Maegor
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