Forum Discussion
8 years ago
Hello Carrie, Thank you for taking time do this.
State of the game
I am in a 6 guild family. We’re always having to shuffle people around now. There is a lot of burn out going on right now. 3 raids, TB, and TW is to be too much content. We have been losing players left and right who are quitting because the game has become a second job.
Sith Raid
Our top guild can complete the raid, 2 others can complete a t6. The other 3 are struggling with t4. It seems like this was not play tested at all. Many members find the raid demoralizing. The difficulty does not match what is stated “gear level 8 and level 80 requirement”, I have a member who has 6 gear 12, 19 gear 11, 13 gear level 10, 10 gear level 9, 17 gear level 8 characters this member can only pull of 2-4% in each phase of the sith raid. He is not alone in this struggle.
I would like to make a suggestion that you remove Sion protection in phase 1 on tier1-tier 4. These rosters are not equipped to deal with this mechanic.
Bugs
I understand the not being able to find every bug when a new content is released but when Dark Side TB was released it was like no one tested it at all and just pushed out content. I feel the same about the sith raid. I know there are a lot of my members that do not want to be EA/CG guanine pigs anymore.
Mods
We need a new mod management system. There needs to be something where I can move mods from one character to another without having to look at all my mods.
Energy
Now let’s get to energy, for some of players from that started playing from launch having to log on at all hours of the day has become tedious. I have a energy refresh at noon, 6 and 9 for free energy. I would suggest that accounts over 85 are able to collect all of their energy 1 a day after the arena has ended. The burn out from this and the arena has become real.
Arena
When a person with a collection score of 3,840,534 is getting beat by a player with 1.1 gp there is something broken. What is the point of arena if no teams hold on defense?
Thank you for doing this,
Jimmybone.
State of the game
I am in a 6 guild family. We’re always having to shuffle people around now. There is a lot of burn out going on right now. 3 raids, TB, and TW is to be too much content. We have been losing players left and right who are quitting because the game has become a second job.
Sith Raid
Our top guild can complete the raid, 2 others can complete a t6. The other 3 are struggling with t4. It seems like this was not play tested at all. Many members find the raid demoralizing. The difficulty does not match what is stated “gear level 8 and level 80 requirement”, I have a member who has 6 gear 12, 19 gear 11, 13 gear level 10, 10 gear level 9, 17 gear level 8 characters this member can only pull of 2-4% in each phase of the sith raid. He is not alone in this struggle.
I would like to make a suggestion that you remove Sion protection in phase 1 on tier1-tier 4. These rosters are not equipped to deal with this mechanic.
Bugs
I understand the not being able to find every bug when a new content is released but when Dark Side TB was released it was like no one tested it at all and just pushed out content. I feel the same about the sith raid. I know there are a lot of my members that do not want to be EA/CG guanine pigs anymore.
Mods
We need a new mod management system. There needs to be something where I can move mods from one character to another without having to look at all my mods.
Energy
Now let’s get to energy, for some of players from that started playing from launch having to log on at all hours of the day has become tedious. I have a energy refresh at noon, 6 and 9 for free energy. I would suggest that accounts over 85 are able to collect all of their energy 1 a day after the arena has ended. The burn out from this and the arena has become real.
Arena
When a person with a collection score of 3,840,534 is getting beat by a player with 1.1 gp there is something broken. What is the point of arena if no teams hold on defense?
Thank you for doing this,
Jimmybone.
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