2 months ago
Tai'ruhn: Kit Concept
(If you don't have something actually constructive to say, kindly keep it to yourself) Lore: An ambitious padawan learner who struggled with controlling his darker urges, Tai'ruhn was the lone survi...
Are you wanting him to be an attacker or a tank? Tag says attacker, your spiel at the start says attacker but then you give him one of the best taunts in the game, except that it isn't a taunt so the ability to ignore taunt wouldn't even work. This is not including the fact that it is literally always up because it has a 4 turn cooldown, lasts 3 turns, can't be dispelled and training pays off reduces the CD by one.
Besides that it's just incredibly broken. There is way too much stacked on the specials.
Increased the cooldown of Advance of the Vanguard to 6, removed all its TM gains, -30% Offense gain on Training Pays Off and allies don't deal 20% more damage, and the cooldown of his first special is only reduced if he already has CD Up (since JKR grants it to allies, it synergises a bit better with him now).
I want him to be an attacker but had previously toyed with the idea of a character who "forcibly taunts", even if they aren't a tank (like with Plo and Spy's ships). Resolve would still count as a Taunt effect, like Marked is, so it can be ignored.
Hopefully this balances out the kit better. He's supposed to punch up against Arkra, a GL, so he'd have to be relatively strong but I definitely saw the issue with the long taunt effects (it wouldn't have been a permataunt because his second special was on a longer cooldown).