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"Rumpelstilzchen;725670" wrote:
If revenues fall it will be adjusted. If not, it will get harder.
@Rumpelstilzchen : Best comment ^^- its hard now, but as we get to lvl 85, g11 and the remaining t8 abilities are released, will it still be?
"JohnTS676;724947" wrote:
Basically it feels as though this raid was designed for the top 1% of guilds to get kenobi whilst the rest of us that don't have 6 figure bank balance to throw at this can't get him without bankrupting ourselves... At "normal" difficulty P1 has over 30million health, how is that what they call "balanced", you delay the release of this raid claiming you are balancing and perfecting it for everyone and this is what you come out with?? F-c-u-k you all
well said- When the vast majority of the playerbase gets their behinds handed to them, and whales can only get 150k damage dealt, the raid needs to be nerfed, and players should be compensated.
Again, this is more favoritism towards Team Instinct. It boggles my mind that the devs would work with these guys, who have rosters that far outclass 99% of the playerbase, to test out this raid. - Let me list all of the reason this raid is not that hard. And it will be fine in a month.
1) We will all be level 85 and have level 85 arena teams
2) We will get a gear influx from these free rancor raids
3) We will start working on the bottom ends of our 7 star toons. Instead of pumping energy down the stun cuff hole we will start working on the bottom end of our 7* toons
4) We will codify the right comps and train those toons accordingly
5) The credit crunch just ended so our rosters are just now expanding
6) We will tweak our guilds to add only those who have powerful squad. For months people were looking for newbs that didn't do damage but earned guild coins.
7) This is purely an addition to the game so nothing will slow down and once you can beat it, it will only make itself easier.
So everybody chill out regular top end guilds are only like a month out from beating it. - I'm happy with the Raid difficulty. At this pace my guild will take a few days to finish normal difficulty, but we'll get better. It's nice to have some challenging content
"medetec;725710" wrote:
its hard now, but as we get to lvl 85, g11 and the remaining t8 abilities are released, will it still be?
Yes. It will still be nearly impossible for any guilds without 50+ 7* G10 toon. Level 85 won't change much other than a handful of toons able to get to G11.
People saying that 85 will matter need to explain why.- The problem for me is that there are too many overlapping mechanics that make the raid just not fun.... There is no real strategy other than to bring your strongest characters and hope to survive long enough to put some damage on the board... It's just not fun period.
- What many people don't understand is that the vast majority of guilds don't have 50 maxed out members that check the forums daily for advice or whatever. Most guilds will get pretty angry that they can't perform because they aren't maxed out. I still don't understand why not add some easier tiers so guilds will actually do it, and the best players won't leave to just join a stacked guild that will be able to beat the raid in a week a few months from now
"Ing256;724981" wrote:
I guess this is the problem when you allow a small part of the users to be so far ahead of the rest by simply paying for the advantage.
If you make a raid that is doable by any normal lvl 80 guild, the whales will complain it's too easy.
If you make a raid which is challenging for the whales, they are going to be the only ones able to finish it.
It would obviously make sense that the raid was targeted to normal players who have been playing for 6 months or more, rather than the few whales. I mean... if you spend $100k into the game, why should it be surprising that the game is super easy? That's what you spent for from the beginning.
Once again, this just shows how broken the employed marketing model is
Winter is coming
Doc brown your concerns are noted, however the point if to pull together your resources to beat it. TI has been play"JPBrunel;725052" wrote:
@myea8017 Spoiling the details? Please dispense with the sensibilities and be out with it already! Lol! Share the knowledge!
First ur going to have to coordinate attacks. You need fully modded geared individuals.
P1 jedis - aayla igd leads are good
P2 rebs - lando wedge leads
P3 dps team - dathcha lead
P4 clones - rex lead
Each phase should be coordinate by 1 attack at a time trying to get 2% or more.
You need MULTIPLE teams for p3 and p4 as the last phases are sickly hard. If some miss p1 and p2, that's ok means u have stronger teams for p3 and p4.
P1 is easy enough to auto with igd lead and will get ur 2%
P2 focus on turrets but don't kill the turrets until u can do it together as they respawn quickly
P3 the adds are overwhelming, dathcha and ugnaught help suppress them to focus on main and the hidden turret in the back
P4 if you topple make sure to have a buffer as a ship flies in and damages and will wipe players with no buffs. To me this phase is easier if you send a strong team to kill adds then lower health on tank pieces and die. Then send a super team to topple
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