Forum Discussion
423 Replies
"darkensoul;727365" wrote:
"warmonkey1024;727240" wrote:
Yes, because it takes more than one turn meter reduction team to do the raid.
The raid has very different mechanics than Rancor. GG's Tactical Maneuvering, the need for buffs in P2-P4. It's a lot more complicated for people to take in and figure out the best team for each phase. Learning curve is a lot higher and it'll take some time before a lot of guilds can comfortably have this raid on farm. But it's THE end game content and it's suppose to be hard.
It's not that hard, bubba. Just 2% per member per phase. The problem many guilds are having is that the rancor raid was so poorly balanced that guilds have gotten complacent and thus weaker as a whole. There was little incentive to recruit competitive players as our veteran members continued to climb the damage ladder. Now we are paying for it and premium members are hard to come by anyway. We have a core group of maybe 15 hard hitters and the rest are newbs. This isn't enough, obviously.
We have been a top 50 guild for a long time and are actively recruiting now if anyone is interested.
So much consideration for the people you are playing with. I can't imagine the mentality and ambiance in your guild if you are willing to trash 35 members because of a badly tuned raid. Probably not much friends or relatives in your guild, just 35 slaves here to feed your 15 mercs with 35x600 coins a day.
I'd like to thank you because when I read this kind of posts, it reminds me exactly why I would rather stay in my humble guild with my 40 maxed toons and help my fellow guild members you would describe as " newbs " with gear and strategy rather than join a guild like yours.- It's forcing Guilds to regroup. Our Guild should complete this in 8-10 days at this rate. We are going to have to start kicking lower lvl Members to recruit higher ones.
Guilds will now be rated by how long it takes to do this Raid - Great raid. The instant entitlement in this thread is pathetic.
AAT has only been out a few days...I don't understand all the complaining. I love the challenge...my guild will get there...eventually.
And as everyone fully understands the phases and what toons are best, it will get easier. - HanoftheDead9 years agoNew ScoutI love it. I have teams doing under 50k damage but register 3-5 million. It's great! ::sarcasm::
(8k registering over 3 million here. Thanks!)
http://imgur.com/WLTEens - @TheRHOMBUS
"Instant Entitlement" You clearly have no idea what you are talking about. Nobody is saying that they should have Kenobi in 2 days, or be able to beat the raid in a few hours. The problem is that most guilds aren't filled, and the far majority don't have 50 guys with multiple maxed out squads. This is insanely unfair for the guilds that aren't great, and any casual FTP guilds. I grant you that it will only get easier, but when almost every guild isn't even close to beating P1, then it is unbalanced. A very small portion of the player base go the forums, and the ones that do already have great teams and are miles better than the average player. Even people that have enough commitment to go here are saying that their guilds can't even beat it in under a week. There are easily over 10 thousand active guilds, and of those, only 25 have actually beat the raid in 3 days or under. This raid is way too hard, and most guilds can't do it - @Ing256 That is true, just was too lazy to add the extra .9999999.
As I said in my previous post, only .25% of guilds have actually beat it so far "Slewfoot;727344" wrote:
Now I know why this thing was delayed since August, the devs finally finished their first normal raid.
Thank you.- HanoftheDead9 years agoNew ScoutRaid is easy. Over 4.5 million damage normal heroic only doing 28k damage. People complaining are just jealous of these awesome bugs.
http://imgur.com/z7slwDI "DarthGozu;727275" wrote:
"Maraxus;727264" wrote:
"Dooku_for_days;726716" wrote:
After abandoning the heroic at about 80% left of P3, we've opened a normal and have just about made it to P3 after 1 reset. We are now looking to merge with another guild to get MC1 (our first guild) strong enough to do a heroic. If you're interested, please PM me.
@scuba so it would seem that a guild that can go to 80% left of p3 is able to go to p3 after 1 reset... Doesn't seem too bad at all then .
T6 does therefore look in line with t7 (easier though since u get the resets)
But that doesn't make me stop thinking there should also be t5. It just makes me think t6 is not **** compared to t7
Open the score board, go to tank takedown. 12 Heroic kills - 5 Normal Kills. There is clearly a balance issue and people who are disappointed have good reasons to be. The solution could be what you suggested with an easier tier. Because of the way difficulty is factored in normal Tank just like Rancor T6 was through a limited squad number and a massive amount of extra health, these kind of raids don't provide an understandable measurement of a guild progression but they do bring their load of frustration. Rancor T6 was mandatory to access Heroic, I wish this requirement had been kept with Tank raid. Discussions would also have been more productive with the big guilds feedbacks on both tiers.
If the number of Heroic vs Normal kills is concerning you, you should know that many guilds (including mine) jumped the gun and started a Heroic raid which we were unable to finish. Once those guilds step back and start Normal raids that number will shoot up. I do agree though that a Normal kill should've been a requirement in order to start a Heroic raid.- This raid alienated 75% of the player base and encourages guild jumping. What does that say to the people who are new or been been playing for awhile. Even professional teams have farm teams that grow new players. Saying that most guilds have to grow them in the "50" this raid pretty much is killing that. Our guild has in 2 days lost 50% interest in the lower lvl players.
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