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bac0n8ter's avatar
9 years ago

Tarkin Rework Suggestion

The amazing reworks/additions given to Veers and Imperial Troopers are amazing, but I still feel like Tarkin is in a need for a rework. I tried making my suggestions match his original purpose (support Empire character), so I hope these ideas are taken into consideration.

Grand Moff's Attack - Basic:

Deal physical damage to target enemy. This attack deals 15% more damage for each living Empire ally. If this attack is evaded, all Empire allies gain 20% Turn Meter and Potency Up for 2 turns.

Ultimate Firepower - Special:

Deal unavoidable and irresistible physical damage to all enemies and remove 75% of their turn meters. If this attack scores 2 or more critical hits, a random Empire ally has their cooldowns reduced by 1 and all Empire allies gain advantage.

Intimidation Tactics - Special:

All allies' debuffs are given to a random enemy. For each debuff removed, Empire allies gain 15% Turn Meter.

Tighten The Grip - Leader (Zeta):

Empire allies gain +30 speed. An additional +5 speed and +10 accuracy is added everytime they use a basic attack. If an ally has advantage, they ignore ability block and stun. The additional speed and accuracy expire when Tarkin is defeated.

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