9 years ago
Tarkin Rework Suggestion
The amazing reworks/additions given to Veers and Imperial Troopers are amazing, but I still feel like Tarkin is in a need for a rework. I tried making my suggestions match his original purpose (support Empire character), so I hope these ideas are taken into consideration.
Grand Moff's Attack - Basic:
Deal physical damage to target enemy. This attack deals 15% more damage for each living Empire ally. If this attack is evaded, all Empire allies gain 20% Turn Meter and Potency Up for 2 turns.
Ultimate Firepower - Special:
Deal unavoidable and irresistible physical damage to all enemies and remove 75% of their turn meters. If this attack scores 2 or more critical hits, a random Empire ally has their cooldowns reduced by 1 and all Empire allies gain advantage.
Intimidation Tactics - Special:
All allies' debuffs are given to a random enemy. For each debuff removed, Empire allies gain 15% Turn Meter.
Tighten The Grip - Leader (Zeta):
Empire allies gain +30 speed. An additional +5 speed and +10 accuracy is added everytime they use a basic attack. If an ally has advantage, they ignore ability block and stun. The additional speed and accuracy expire when Tarkin is defeated.
Grand Moff's Attack - Basic:
Deal physical damage to target enemy. This attack deals 15% more damage for each living Empire ally. If this attack is evaded, all Empire allies gain 20% Turn Meter and Potency Up for 2 turns.
Ultimate Firepower - Special:
Deal unavoidable and irresistible physical damage to all enemies and remove 75% of their turn meters. If this attack scores 2 or more critical hits, a random Empire ally has their cooldowns reduced by 1 and all Empire allies gain advantage.
Intimidation Tactics - Special:
All allies' debuffs are given to a random enemy. For each debuff removed, Empire allies gain 15% Turn Meter.
Tighten The Grip - Leader (Zeta):
Empire allies gain +30 speed. An additional +5 speed and +10 accuracy is added everytime they use a basic attack. If an ally has advantage, they ignore ability block and stun. The additional speed and accuracy expire when Tarkin is defeated.