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- 24 this gives everyone enough of a chance to play each phase. If it was 12 we'd get barely 1* every time. All my guild mates are in agreement.
-Arden pulsar & the members of Entrocrests guild, 52 million GP - 24 is much better. If you want to maximize stars it takes much more than just sitting down for 10 minutes, you actually need to coordinate and reassess with your guild as the phase progresses. 24 hour phases makes coordinating international guilds not just better, it makes it possible.
- scuba75Seasoned RookieI think it should always start on a specific day set by CG.
You get up to 6 days to complete it.
Guild officer can move it to next phase.
This way if you can fly thru it you fly through it if not you got the time to work on it at your guilds pace. - 24
Let people work it into their schedule, not make it a chore. If we could do TB twice a week my answer would be different, but there is no sense in 12h phases unless it is to let you get more rewards per week. - 24. I work 12 hour rotating shift. With 12 hour battles and the current time start, I will not be able to participate any day I work. Will probably end up leaving the game
- 18 feels like a good sweet spot to me, but then that would be confusing as phases would keep switching at different times, so 12 or 24 seems more logical.
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