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- 12 for first 3 phases and then 24 thereafter
- 12 considering they said it would be done at weekends to give a chance for the people who work get a turn and since its 12 hours it doesn't take more than 20 mins out of your day to do it
- Open it once a week and let guilds move to next
Phase when they are ready - 24 or 12 it's all the same.
- I'm good with 12.
Do two a day. 24 seems like overkill.
It takes about 5-10 minutes do do all the tasks for each phase.... - 24 creates is too small of a window for guilds to recruit new members before the next starts.
12 wont allow for guilds to maximize stars earned without above average player involvement. - 12 hours so there be time to merc and help lesser guild on HAAT. 3 days instead of 6.
- 12
I fail to see how this punishes anyone, typical work day should not extend beyond 12 hrs and if you can't find 10m to relax you may need to reconsider your life choices not because of some game but because finding 10m to relax is important to overall wellbeing and productivity. - I work 9 hour shifts 6 days a week and go to night classes full time for college. Besides that I coach a little league football team and workout daily. Even with my booked schedule I belive TB should be 12 hour phases. It seems like overkill of time and soon become a hassle and distraction. Then an actual fun and enjoyable game mode.
- I have a post in "Guilds and Recruitment" asking for it to be 24 OR optional 12 or 24 hr format.
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Thanks!!!
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