"Ambassador;c-1434864" wrote:
Why is it so hard to understand Territory Wars related subjects go into the Territory Wars subsection of the forum ?
Moved.
We need to consider these as big problems for the game. EA/CG, I applaud TW, I firmly believe this is great. The idea of guild v guild made me uncomfortable from the first time I heard it, but you've made it very well balanced in many ways, you've made it so guild gp does not dominate, as I've seen weak guilds putting the weakest defense possible to fill every slot, and going full offense, wasting their bigger opponents heavy offense, and going straight for the tie. What they were really saying was, "if we can't have first place then neither can you." I really think it shouldn't be like that however. Everything about TW is nicely oiled, EXCEPT matchmaking. Please consider a new way to match make, because as it is, top tier guilds like ti or republic etc are having players sit out to matchmaker against weaker guilds, then just as fast crushing them, since the players are 2.5m+ Up to 3m+. Thats really not balanced. I understand that everything can be exploited legally, but all were asking is a little revamp that includes ties giving 1st place, or even a 50/50 chance on ties. Guild X ties with Guild Y, and they get placed on a 50/50 chance on who gets 1st and 2nd, just like raids. As it stands, having 7 stars gives more power than being at G12. That means that a guild with 50 seven stars at G10 is stronger than 50 3 stars at G12, but in reality a 3 star NS team can crush just about any 7 star.
TLDR: TW is amazing but it's being exploited in a legal manner that makes it angering for a lot of people. Great concept, great design, terrible flaw.