Forum Discussion

Gibrise's avatar
5 years ago

The Boredom is Killing Me

Nothing else to do after my 15 minutes of daily activities, and just doing the daily Arena climb that is just as dull and boring with Rey Mirror Matches or Kylo seems to be worse after the so called buff.

So anyone else as bored as me?????

lets hope this new game mode provides actual quality play time....

Staying Safe, Staying Bored......
  • "CCyrilS;c-2121135" wrote:
    "ZAP;c-2121128" wrote:
    "CCyrilS;c-2121117" wrote:
    "ZAP;c-2121112" wrote:
    "CCyrilS;c-2121103" wrote:
    "ZAP;c-2121034" wrote:
    "TVF;c-2121023" wrote:
    "ZAP;c-2121010" wrote:
    "TVF;c-2121006" wrote:
    "ZAP;c-2120938" wrote:
    "suchiuomizu;c-2120932" wrote:
    "CadoaBane;c-2120124" wrote:
    "Damodamo;c-2118975" wrote:
    You could like, go outside, watch a movie, read a book or even, the horror, spend time with your family if your bored.

    I know what I’d rather do than complain about a mobile game not giving me enough to occupy my time, especially after the years of campaigning by people to get the time sink reduced..


    If you believe it or not, some people are gamers by heart and would love to be able to spend more time on their favourite games. Your priorities are different, fine, but don't judge about others please. B)


    Yeah...as a gamer I fully agree with him and roll my eyes at that complaint. Games like this really don't need to be even more of a constant time sink. Its fine in the short term with events or temporary modes but it certainly doesn't need more permanent daily stuff.


    Why not? No one would force you to play if there were more things to do in the game. You can play as much as you want, why do you care if others played more than you?


    Rewards.


    Yeah, I don’t understand that logic at all.

    Basically that logic is: I don’t mind people spending money to get more things in the game, but I don’t want people to be able to spend more time in the game to get more things.



    I'm explaining why it might bother some people. Just like spenders bother some people.

    Also there's some things you can't buy. What if the additional rewards were more GET.


    I understand why it bothers people, I just think it’s not a sound argument, especially if they don’t mind the fact that people can spend massive amounts of money to get more stuff.

    The only thing I would agree with is no GET currency or zetas.

    To me the argument doesn’t hold water from a player perspective. From CGs perspective I can see an argument for keeping the status quo.



    I realize that I can't keep up with someone willing to spend the equivalent of a new Mercedes on a couple of poorly designed toons. I don't also want to have to compete with people who have time to spend all day on the game, for whatever reason.

    The average ftp or low end spender only has so much time in the day to play. That amount certainly varies from person to person, but they have to appeal to the widest audience possible to keep people playing. That is why no matter the amount of content, someone will be unhappy that it's too much or not enough.


    What’s the difference between money and time and why is it ok to you for someone to put more money into the game to get more stuff vs someone who puts more time into the game to get more stuff?

    I don’t think anyone is saying, hey let’s have rewards based activities all day long for as long as anyone wants. But honestly, most people are in and out of this game pretty quick, there’s just not much to do. Adding some more things to do, whether you personally have the time for it or not is not a bad thing and wouldn’t affect you one bit.

    I understand why CG doesn’t want it, but makes zero sense why players don’t want it or think that their lack of time afforded to the game matters to anyone else.

    LOL at this game being too much of a timesink now. That’s great if it is for you, but that’s not everyone’s situation or desire.



    I'm ok with the money part, because I understand this is a business. The big spenders support the game and allow me to play for little or no money. The percentage of krakens is very small, and allows me to still feel competitive overall.

    When it comes to time, it opens up a way larger population that would likely be able to obtain a substantial amount of rewards that would take away any chance of me staying competitive.

    That being said, I'm not saying it's about what's right or wrong, it's about how to make the time factor work for the largest amount of people possible. I guarantee that they, and the mobile gaming industry in general, have invested heavily on researching how much time the average person is willing to spend on this or any game, and they will adhere to that.


    I think I heard that bare minimum time needed and spent in game for MSF is like 10 mins more daily, something like that. On top of that though, you can actually spend more time there, although not required.

    I used to think this game probably follows industry standard and philosophy on time sink, but lately, I’m not sure they actually do.



    I don't know either, but the point is, there is a limit to how much time a game can take. There would be negative consequences to rewarding ppl for spending several hours a day (outside of occasional events and whatnot).


    And you think CG knows best because you believe they’ve researched the industry standard on the sweet spot of in game time in regards to retention, burn out, etc... correct?

    Let’s follow that logic a little further.

    I’d say EA is a pretty savvy gaming company and knows the industry and how to maximize business models, monetization and the like. They also have shown the ability to learn from their mistakes, not always, but they definitely have in some instances.

    EA has a game changer program for all of their games and I’m assuming it’s beneficial to them or they certainly wouldn’t do it. Other studios have very similar programs as well.

    CG is the only studio that disbanded their GC program. Is that because CG has done the research on industry standards and believes everyone else is doing it wrong? That having streamers who market their product for them and having that conduit to the community is bad for business and hurts their bottom line?

    The point I’m making is that, I don’t think CG follows industry standards and best practices. I think they’re winging this far more than we know.

    Games that provide as little content and updates that this game has the past year would have shut down by now. I believe the 2 main reasons this hasn’t happened with this game yet is because the original team built a solid game and it’s Star Wars.

  • "ZAP;c-2121152" wrote:
    "CCyrilS;c-2121135" wrote:
    "ZAP;c-2121128" wrote:
    "CCyrilS;c-2121117" wrote:
    "ZAP;c-2121112" wrote:
    "CCyrilS;c-2121103" wrote:
    "ZAP;c-2121034" wrote:
    "TVF;c-2121023" wrote:
    "ZAP;c-2121010" wrote:
    "TVF;c-2121006" wrote:
    "ZAP;c-2120938" wrote:
    "suchiuomizu;c-2120932" wrote:
    "CadoaBane;c-2120124" wrote:
    "Damodamo;c-2118975" wrote:
    You could like, go outside, watch a movie, read a book or even, the horror, spend time with your family if your bored.

    I know what I’d rather do than complain about a mobile game not giving me enough to occupy my time, especially after the years of campaigning by people to get the time sink reduced..


    If you believe it or not, some people are gamers by heart and would love to be able to spend more time on their favourite games. Your priorities are different, fine, but don't judge about others please. B)


    Yeah...as a gamer I fully agree with him and roll my eyes at that complaint. Games like this really don't need to be even more of a constant time sink. Its fine in the short term with events or temporary modes but it certainly doesn't need more permanent daily stuff.


    Why not? No one would force you to play if there were more things to do in the game. You can play as much as you want, why do you care if others played more than you?


    Rewards.


    Yeah, I don’t understand that logic at all.

    Basically that logic is: I don’t mind people spending money to get more things in the game, but I don’t want people to be able to spend more time in the game to get more things.



    I'm explaining why it might bother some people. Just like spenders bother some people.

    Also there's some things you can't buy. What if the additional rewards were more GET.


    I understand why it bothers people, I just think it’s not a sound argument, especially if they don’t mind the fact that people can spend massive amounts of money to get more stuff.

    The only thing I would agree with is no GET currency or zetas.

    To me the argument doesn’t hold water from a player perspective. From CGs perspective I can see an argument for keeping the status quo.



    I realize that I can't keep up with someone willing to spend the equivalent of a new Mercedes on a couple of poorly designed toons. I don't also want to have to compete with people who have time to spend all day on the game, for whatever reason.

    The average ftp or low end spender only has so much time in the day to play. That amount certainly varies from person to person, but they have to appeal to the widest audience possible to keep people playing. That is why no matter the amount of content, someone will be unhappy that it's too much or not enough.


    What’s the difference between money and time and why is it ok to you for someone to put more money into the game to get more stuff vs someone who puts more time into the game to get more stuff?

    I don’t think anyone is saying, hey let’s have rewards based activities all day long for as long as anyone wants. But honestly, most people are in and out of this game pretty quick, there’s just not much to do. Adding some more things to do, whether you personally have the time for it or not is not a bad thing and wouldn’t affect you one bit.

    I understand why CG doesn’t want it, but makes zero sense why players don’t want it or think that their lack of time afforded to the game matters to anyone else.

    LOL at this game being too much of a timesink now. That’s great if it is for you, but that’s not everyone’s situation or desire.



    I'm ok with the money part, because I understand this is a business. The big spenders support the game and allow me to play for little or no money. The percentage of krakens is very small, and allows me to still feel competitive overall.

    When it comes to time, it opens up a way larger population that would likely be able to obtain a substantial amount of rewards that would take away any chance of me staying competitive.

    That being said, I'm not saying it's about what's right or wrong, it's about how to make the time factor work for the largest amount of people possible. I guarantee that they, and the mobile gaming industry in general, have invested heavily on researching how much time the average person is willing to spend on this or any game, and they will adhere to that.


    I think I heard that bare minimum time needed and spent in game for MSF is like 10 mins more daily, something like that. On top of that though, you can actually spend more time there, although not required.

    I used to think this game probably follows industry standard and philosophy on time sink, but lately, I’m not sure they actually do.



    I don't know either, but the point is, there is a limit to how much time a game can take. There would be negative consequences to rewarding ppl for spending several hours a day (outside of occasional events and whatnot).


    And you think CG knows best because you believe they’ve researched the industry standard on the sweet spot of in game time in regards to retention, burn out, etc... correct?

    Let’s follow that logic a little further.

    I’d say EA is a pretty savvy gaming company and knows the industry and how to maximize business models, monetization and the like. They also have shown the ability to learn from their mistakes, not always, but they definitely have in some instances.

    EA has a game changer program for all of their games and I’m assuming it’s beneficial to them or they certainly wouldn’t do it. Other studios have very similar programs as well.

    CG is the only studio that disbanded their GC program. Is that because CG has done the research on industry standards and believes everyone else is doing it wrong? That having streamers who market their product for them and having that conduit to the community is bad for business and hurts their bottom line?

    The point I’m making is that, I don’t think CG follows industry standards and best practices. I think they’re winging this far more than we know.

    Games that provide as little content and updates that this game has the past year would have shut down by now. I believe the 2 main reasons this hasn’t happened with this game yet is because the original team built a solid game and it’s Star Wars.



    Didn't say they know best. Said they certainly researched it and will go with what they found. The rest of your post is too off topic for me to care.
  • "CCyrilS;c-2121154" wrote:
    "ZAP;c-2121152" wrote:
    "CCyrilS;c-2121135" wrote:
    "ZAP;c-2121128" wrote:
    "CCyrilS;c-2121117" wrote:
    "ZAP;c-2121112" wrote:
    "CCyrilS;c-2121103" wrote:
    "ZAP;c-2121034" wrote:
    "TVF;c-2121023" wrote:
    "ZAP;c-2121010" wrote:
    "TVF;c-2121006" wrote:
    "ZAP;c-2120938" wrote:
    "suchiuomizu;c-2120932" wrote:
    "CadoaBane;c-2120124" wrote:
    "Damodamo;c-2118975" wrote:
    You could like, go outside, watch a movie, read a book or even, the horror, spend time with your family if your bored.

    I know what I’d rather do than complain about a mobile game not giving me enough to occupy my time, especially after the years of campaigning by people to get the time sink reduced..


    If you believe it or not, some people are gamers by heart and would love to be able to spend more time on their favourite games. Your priorities are different, fine, but don't judge about others please. B)


    Yeah...as a gamer I fully agree with him and roll my eyes at that complaint. Games like this really don't need to be even more of a constant time sink. Its fine in the short term with events or temporary modes but it certainly doesn't need more permanent daily stuff.


    Why not? No one would force you to play if there were more things to do in the game. You can play as much as you want, why do you care if others played more than you?


    Rewards.


    Yeah, I don’t understand that logic at all.

    Basically that logic is: I don’t mind people spending money to get more things in the game, but I don’t want people to be able to spend more time in the game to get more things.



    I'm explaining why it might bother some people. Just like spenders bother some people.

    Also there's some things you can't buy. What if the additional rewards were more GET.


    I understand why it bothers people, I just think it’s not a sound argument, especially if they don’t mind the fact that people can spend massive amounts of money to get more stuff.

    The only thing I would agree with is no GET currency or zetas.

    To me the argument doesn’t hold water from a player perspective. From CGs perspective I can see an argument for keeping the status quo.



    I realize that I can't keep up with someone willing to spend the equivalent of a new Mercedes on a couple of poorly designed toons. I don't also want to have to compete with people who have time to spend all day on the game, for whatever reason.

    The average ftp or low end spender only has so much time in the day to play. That amount certainly varies from person to person, but they have to appeal to the widest audience possible to keep people playing. That is why no matter the amount of content, someone will be unhappy that it's too much or not enough.


    What’s the difference between money and time and why is it ok to you for someone to put more money into the game to get more stuff vs someone who puts more time into the game to get more stuff?

    I don’t think anyone is saying, hey let’s have rewards based activities all day long for as long as anyone wants. But honestly, most people are in and out of this game pretty quick, there’s just not much to do. Adding some more things to do, whether you personally have the time for it or not is not a bad thing and wouldn’t affect you one bit.

    I understand why CG doesn’t want it, but makes zero sense why players don’t want it or think that their lack of time afforded to the game matters to anyone else.

    LOL at this game being too much of a timesink now. That’s great if it is for you, but that’s not everyone’s situation or desire.



    I'm ok with the money part, because I understand this is a business. The big spenders support the game and allow me to play for little or no money. The percentage of krakens is very small, and allows me to still feel competitive overall.

    When it comes to time, it opens up a way larger population that would likely be able to obtain a substantial amount of rewards that would take away any chance of me staying competitive.

    That being said, I'm not saying it's about what's right or wrong, it's about how to make the time factor work for the largest amount of people possible. I guarantee that they, and the mobile gaming industry in general, have invested heavily on researching how much time the average person is willing to spend on this or any game, and they will adhere to that.


    I think I heard that bare minimum time needed and spent in game for MSF is like 10 mins more daily, something like that. On top of that though, you can actually spend more time there, although not required.

    I used to think this game probably follows industry standard and philosophy on time sink, but lately, I’m not sure they actually do.



    I don't know either, but the point is, there is a limit to how much time a game can take. There would be negative consequences to rewarding ppl for spending several hours a day (outside of occasional events and whatnot).


    And you think CG knows best because you believe they’ve researched the industry standard on the sweet spot of in game time in regards to retention, burn out, etc... correct?

    Let’s follow that logic a little further.

    I’d say EA is a pretty savvy gaming company and knows the industry and how to maximize business models, monetization and the like. They also have shown the ability to learn from their mistakes, not always, but they definitely have in some instances.

    EA has a game changer program for all of their games and I’m assuming it’s beneficial to them or they certainly wouldn’t do it. Other studios have very similar programs as well.

    CG is the only studio that disbanded their GC program. Is that because CG has done the research on industry standards and believes everyone else is doing it wrong? That having streamers who market their product for them and having that conduit to the community is bad for business and hurts their bottom line?

    The point I’m making is that, I don’t think CG follows industry standards and best practices. I think they’re winging this far more than we know.

    Games that provide as little content and updates that this game has the past year would have shut down by now. I believe the 2 main reasons this hasn’t happened with this game yet is because the original team built a solid game and it’s Star Wars.



    Didn't say they know best. Said they certainly researched it and will go with what they found. The rest of your post is too off topic for me to care.


    Not surprising you think it’s off topic and don’t care.

  • Firstly thanks to everyone for sharing your view points, always interesting to get other peoples views on our feelings towards the game... and if that leads to other off topic issues so be it and why not lol....

    My underlying concern and reason for posting was also linked to me being bored with no news, limited communications and as stated above actual game time is limited and that is frustrating so I used the forums to share my views hoping CG get what I think is a massive growing problem for their game..... assuming the conspiracy theorists are wrong and they are not self destructing in the hope to ween us on to their new star wars game, although I agree is plausible longer term, right now SWGOH makes solid revenue, and revenue in this economy is king so this game is not going anywhere soon IMO.

    On the game time issue I raised, in general I am ok with the daily activities being simmable and done in 10-20 minutes I have busy days and I choose how much time I want to spend and I don't want to go back to GW frustration - but they could make is better and optional. Personally I much prefer engaging with the community, watching the YouTubers share insights and tips, Discord banter and generally I have more fun there than in game...

    BUT I think the general SWGOH player community is suffering due to lack of communication, good engagement with devs (i.e. they need to come out and be transparent on the Arnauld account ban issue and explain) lack of excitement (I use to love the crumb puzzles and teasers that got us in a frenzy of speculation), and like most I am awaiting and hoping for a positive road ahead...

    Otherwise I accept this game will always introduce new levels, tiers to drive the micro-economics of the game to make money, "that is the(ir) way". I have no issue with that, CG put out the content and we decide what we spend or don't spend...

    But this is where I think the game desperately needs not just new content if that is characters and packs but we need the ability to have fun with a sandbox mode or something I can choose to use my roster as I please that is challenging and engaging,

    Personally I don't see the need for rewards in a sandbox mode, whilst it would be nice as would Live PvP in the future, right now I want to just hop in to battle and choose to play a GG team to practice for TW or something to put a smile on my face... Essentially it should just enable us to err "Stay and Play" which is ironic given the limited ability to actually play.

    For me personally the latest content has been extremely frustrating and disappointing.
    Lightside Geo TB - Might be WAI, but does anyone actually enjoy it? I don't know anyone who does.. I play it because of progression not for fun....Specifically Ki-Adi-Mundi which is a coin toss with mods and strategy with maxed relics..
    GAC - 3v3 I deploy my roster, collect the minimum rewards, interestingly others do the same and sometimes I still finish with a zeta reward, which can be interpreted many ways. I really like GAC 5v5 but perhaps on running a GAC they can let players select 3, 4, 5 or even 6 character GAC and then do the match-ups so everyone can experiment and have fun in different ways - so this month as I'm dictated to on the content I have minimum effort and fun in GAC 3v3 as it does not accommodate what I like.
    Galactic Legends - Event for me was a huge disappointment, although the characters are amazingly OP, the net result is less time to play raids, I still have little projects on improving my Sith raid teams which fell out the window with Kylo, so I get 20 minutes to test out a team, although I can and have solo'd the raid I get more fun from the old fashioned way as I'm less bothered about the rewards, its about the challenge and SLKylo is not a challenge when completing a Raid...

    So that said and as someone who has spent money on this game (day 1 account at 7.4M GP), my concern other than the latest content was not well received, what can I actually do with my roster outside of the dictated events and Arena. Currently I go in to the game I look at my favourited characters and think about who I want to gear up, improve mods twirl about a few characters that look cool with animations and go back to the grind of progression... Given this boredom I have very little inclination to invest further in the latest packs or characters and if others like me also have no reason to invest this eventually will effect the micro-economics of the game.

    What I also do not understand is that CG in the recent Q&A post doesn't seem to understand that investing in giving us game-time for free like a sandbox mode keeps an active game, that promotes progression and protects the longevity of the game, currently with more character content adds to our large rosters with limited use on where to use them, so why would I invest in new characters and packs and therefore this over time reduces their revenue...

    Thanks for reading, stay safe and lets keep the community strong, and hope that really bad feeling is nothing to worry about and CG have the droids we are looking for....
  • I kind of enjoy LSTB, at least with GAS and Rey teams. I know I'll only get one wave with JKR, which is fine.

    Then again I enjoyed hSTR when everyone else seemed to hate it, so I'm probably the weird one.

    "probably"
  • "Damodamo;c-2121390" wrote:
    TVF only probably? I’ve seen your alt !!

    :)


    https://media.giphy.com/media/xT5LMtx7MIYYLsC35e/giphy.gif
  • "CCyrilS;c-2121103" wrote:
    "ZAP;c-2121034" wrote:
    "TVF;c-2121023" wrote:
    "ZAP;c-2121010" wrote:
    "TVF;c-2121006" wrote:
    "ZAP;c-2120938" wrote:
    "suchiuomizu;c-2120932" wrote:
    "CadoaBane;c-2120124" wrote:
    "Damodamo;c-2118975" wrote:
    You could like, go outside, watch a movie, read a book or even, the horror, spend time with your family if your bored.

    I know what I’d rather do than complain about a mobile game not giving me enough to occupy my time, especially after the years of campaigning by people to get the time sink reduced..


    If you believe it or not, some people are gamers by heart and would love to be able to spend more time on their favourite games. Your priorities are different, fine, but don't judge about others please. B)


    Yeah...as a gamer I fully agree with him and roll my eyes at that complaint. Games like this really don't need to be even more of a constant time sink. Its fine in the short term with events or temporary modes but it certainly doesn't need more permanent daily stuff.


    Why not? No one would force you to play if there were more things to do in the game. You can play as much as you want, why do you care if others played more than you?


    Rewards.


    Yeah, I don’t understand that logic at all.

    Basically that logic is: I don’t mind people spending money to get more things in the game, but I don’t want people to be able to spend more time in the game to get more things.



    I'm explaining why it might bother some people. Just like spenders bother some people.

    Also there's some things you can't buy. What if the additional rewards were more GET.


    I understand why it bothers people, I just think it’s not a sound argument, especially if they don’t mind the fact that people can spend massive amounts of money to get more stuff.

    The only thing I would agree with is no GET currency or zetas.

    To me the argument doesn’t hold water from a player perspective. From CGs perspective I can see an argument for keeping the status quo.



    I realize that I can't keep up with someone willing to spend the equivalent of a new Mercedes on a couple of poorly designed toons. I don't also want to have to compete with people who have time to spend all day on the game, for whatever reason.

    The average ftp or low end spender only has so much time in the day to play. That amount certainly varies from person to person, but they have to appeal to the widest audience possible to keep people playing. That is why no matter the amount of content, someone will be unhappy that it's too much or not enough.

    I was a low spender when I started the game and am completely f2p in the meantime. My opinion in this, a game that allows p2w should offer the two ways of getting a benefit over other players: by either investing money, or time. So we have the whales and dolphins who just buy their advantage with money. And then there are those of us who either can't or just don't want to afford the fantasy prices in the game. Like in any other online game, it should be possible to have something to use free time as a ressource, too. I don't think anyone would expect extreme rewards, but just... something.