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- My GW is harder than usual with more full arena teams. Yay.
- It is fixed now?
Too easy
I had like level 70(max stars and gear) opponents now level 45-62 (no max stars) i didn t have to use special skills to win battles no one died
It supposed to be hard - Another post complaining about people who have trouble with GW. Please use one of the other 300 instead of a new post.
- Yeah max them. Why not!
- Before update i was facing teams 70 level 6-7 stars with 52 level so dont moan for 5 level higher teams
- And this time i finished gw in record time 20 Minutes
"Baulder001;18111" wrote:
I logged into the game after the posted update I restarted GW. I immediately noticed that lower level and less "geared" teams out-perform my squad. I seem to miss and have my attacks being dodged more. The teams I face seem to do a lot more critical damage than mine as well.
I posted the following in the 'Bugs and Issues' page but think it reflects this general discussion:
Since the 3rd March update, I have noticed that some attacks that hit the target do not reduce the health bar. I first noticed this on the AGI Gear Challenge (Tier III - Normal)), when Savage Oppress was near the end of his health. The health bar just seems to freeze. I had five attacks in a row that hit the target (I saw the red negative figures each time) but didn't remove any health (including attacks from a lvl 70 6* JC and lvl 70 5* Dooku). It took a critical hit from Phasma to get it going again. This has happened in subsequent challenges against Savage.
Then, in the first round of GW, my lvl 70 team (including a 7* Sid, Lumi and Phasma) struggled to reduce the health of a lvl 55 team. Again, the enemy's health seemed to freeze. It seems to take critical hits to get the health bar reducing again. What should be a routine victory to get GW started turned into a real slog, where I was taking serious damage. It just seems inconsistent and wrong.
Anyone else noticing this?
Also, the revised GW match-up has made this subgame impossible. Yes, I may have a first team of lvl 70 characters (3x7*, 1x6* & 1x5*) but that doesn't mean that I can face 9-10 matches in a row against a full roster of 7* lvl 70 teams, particularly if cooldowns carries over and health increase is minimal. Echoing the points made many times on this forum, GW is not about strategy, it is about how many lvl 70 7* characters you have. As a F2P player, GW will be impossible for some time if this continues.- Just tried 2nd account, where I'm level 61. 1st three GW nodes were at or just below my level. 4th one is 5 7 star purple geared team. Matchmaking is not fixed.
- I figured this would happen. Before if you got to level 70 GW became easier which I thought was fine. I figured that was how GW was supposed to be. You get characters high enough, and the task becomes easier. Instead now GW is very hard to the point where I cannot pass it, before I was getting through and it was still a little challenging here and there.
The problem is I need more depth in my roster. I was accomplishing this by winning GWs so I could spend the credits on leveling and staring up characters but now I cannot accomplish this because everything costs too much and there is no way to get enough credits. When I would win GW, I would be able to level up 4 characters or so. I figured that I was moving good, as I would be able to level up and promote even more characters and perhaps get to use different characters for a change. Now it looks as though that is impossible. Couple that with the upcoming level increase to 80 and it will be impossible for me to have a decent roster with enough high enough characters. - Today was my first GW post patch, and it was the hardest one I have had in a while. The teams of 70 purple toons came much sooner and stayed the whole way.
But I still finished, so I can't complain. I am just passing on the information about my experience.
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